X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fspecial.cpp;h=594bce30962980c350375f50002c22850f4d1706;hb=e2e9c115fa08a7a22a5e0fd2d2dc451b81524a56;hp=8dd89ae618dc86aa7e9ea9f4fa96445d89cd5aa8;hpb=03fe5c560a616e7d38a8b1d5d11bfe4675fa8896;p=supertux.git diff --git a/src/special.cpp b/src/special.cpp index 8dd89ae61..594bce309 100644 --- a/src/special.cpp +++ b/src/special.cpp @@ -29,6 +29,7 @@ #include "scene.h" #include "globals.h" #include "player.h" +#include "sector.h" #include "sprite_manager.h" #include "resources.h" @@ -50,6 +51,9 @@ Bullet::Bullet(const Vector& pos, float xm, int dir, int kind_) life_count = 3; base.width = 4; base.height = 4; + + if (kind == ICE_BULLET) + life_count = 6; //ice-bullets get "extra lives" for bumping off walls if (dir == RIGHT) { @@ -62,7 +66,7 @@ Bullet::Bullet(const Vector& pos, float xm, int dir, int kind_) physic.set_velocity_x(-BULLET_XM + xm); } - base.y = pos.y + base.height/2; + base.y = pos.y; physic.set_velocity_y(-BULLET_STARTING_YM); old_base = base; kind = kind_; @@ -94,19 +98,27 @@ Bullet::action(float elapsed_time) physic.set_velocity_y(-9); float scroll_x = - World::current()->camera->get_translation().x; + Sector::current()->camera->get_translation().x; float scroll_y = - World::current()->camera->get_translation().y; + Sector::current()->camera->get_translation().y; if (base.x < scroll_x || base.x > scroll_x + screen->w || base.y < scroll_y || base.y > scroll_y + screen->h || - issolid(base.x + 4, base.y + 2) || - issolid(base.x, base.y + 2) || life_count <= 0) { remove_me(); } + if (issolid(base.x + 4, base.y + 2) || + issolid(base.x, base.y + 2)) + { + if (kind == FIRE_BULLET) + remove_me(); + else if (kind == ICE_BULLET) + { + physic.set_velocity_x(physic.get_velocity_x() * -1); + } + } } void @@ -181,9 +193,9 @@ Upgrade::action(float elapsed_time) /* Away from the screen? Kill it! */ float scroll_x = - World::current()->camera->get_translation().x; + Sector::current()->camera->get_translation().x; float scroll_y = - World::current()->camera->get_translation().y; + Sector::current()->camera->get_translation().y; if(base.x < scroll_x - X_OFFSCREEN_DISTANCE || base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE || @@ -264,16 +276,21 @@ Upgrade::bump(Player* player) if(kind != UPGRADE_GROWUP) return; - play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_BUMP_UPGRADE], Vector(base.x, base.y)); // determine new direction + Direction old_dir = dir; if (player->base.x + player->base.width/2 > base.x + base.width/2) dir = LEFT; else dir = RIGHT; - // do a little jump and change direction - physic.set_velocity(-physic.get_velocity_x(), 3); + // do a little jump and change direction (if necessary) + if (dir != old_dir) + physic.set_velocity(-physic.get_velocity_x(), 3); + else + physic.set_velocity_y(3); + physic.enable_gravity(true); } @@ -307,38 +324,38 @@ Upgrade::collision(void* p_c_object, int c_object, CollisionType type) if (kind == UPGRADE_GROWUP) { - play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_EXCELLENT]); pplayer->grow(true); } else if (kind == UPGRADE_FIREFLOWER) { - play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_COFFEE]); pplayer->grow(true); pplayer->got_power = pplayer->FIRE_POWER; } else if (kind == UPGRADE_ICEFLOWER) { - play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_COFFEE]); pplayer->grow(true); pplayer->got_power = pplayer->ICE_POWER; } else if (kind == UPGRADE_FIREFLOWER) { - play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_COFFEE]); pplayer->grow(true); pplayer->got_power = pplayer->FIRE_POWER; } else if (kind == UPGRADE_HERRING) { - play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_HERRING]); pplayer->invincible_timer.start(TUX_INVINCIBLE_TIME); - World::current()->play_music(HERRING_MUSIC); + Sector::current()->play_music(HERRING_MUSIC); } else if (kind == UPGRADE_1UP) { if(player_status.lives < MAX_LIVES) { player_status.lives++; - play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_LIFEUP]); } } @@ -355,8 +372,8 @@ void load_special_gfx() img_star = sprite_manager->load("star"); img_1up = sprite_manager->load("1up"); - img_firebullet = sprite_manager->load("firebullet"); - img_icebullet = sprite_manager->load("icebullet"); + img_firebullet = sprite_manager->load("firebullet"); + img_icebullet = sprite_manager->load("icebullet"); } void free_special_gfx()