X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fspecial.cpp;h=3495017c17dbd0d5e1cff48754dea2e23830f3a2;hb=828b5e1ef1cb89d830735f24dd79bbd9b09d5b32;hp=b2fffe5f6c9ea23c772116b3583ad1d9c0585d39;hpb=6bc6636a5e7830338458c71019f2d3a5b4026c72;p=supertux.git diff --git a/src/special.cpp b/src/special.cpp index b2fffe5f6..3495017c1 100644 --- a/src/special.cpp +++ b/src/special.cpp @@ -22,12 +22,14 @@ #include "SDL.h" #include "defines.h" #include "special.h" +#include "camera.h" #include "gameloop.h" -#include "screen.h" +#include "screen/screen.h" #include "sound.h" #include "scene.h" #include "globals.h" #include "player.h" +#include "sector.h" #include "sprite_manager.h" #include "resources.h" @@ -44,14 +46,14 @@ Sprite* img_1up; #define BULLET_STARTING_YM 0 #define BULLET_XM 6 -Bullet::Bullet(DisplayManager& display_manager, const Vector& pos, float xm, - int dir, int kind_) +Bullet::Bullet(const Vector& pos, float xm, int dir, int kind_) { - display_manager.add_drawable(this, LAYER_OBJECTS); - life_count = 3; base.width = 4; base.height = 4; + + if (kind == ICE_BULLET) + life_count = 6; //ice-bullets get "extra lives" for bumping off walls if (dir == RIGHT) { @@ -64,7 +66,7 @@ Bullet::Bullet(DisplayManager& display_manager, const Vector& pos, float xm, physic.set_velocity_x(-BULLET_XM + xm); } - base.y = pos.y + base.height/2; + base.y = pos.y; physic.set_velocity_y(-BULLET_STARTING_YM); old_base = base; kind = kind_; @@ -96,28 +98,35 @@ Bullet::action(float elapsed_time) physic.set_velocity_y(-9); float scroll_x = - World::current()->displaymanager.get_viewport().get_translation().x; + Sector::current()->camera->get_translation().x; float scroll_y = - World::current()->displaymanager.get_viewport().get_translation().y; + Sector::current()->camera->get_translation().y; if (base.x < scroll_x || base.x > scroll_x + screen->w || base.y < scroll_y || base.y > scroll_y + screen->h || - issolid(base.x + 4, base.y + 2) || - issolid(base.x, base.y + 2) || life_count <= 0) { remove_me(); } + if (issolid(base.x + 4, base.y + 2) || + issolid(base.x, base.y + 2)) + { + if (kind == FIRE_BULLET) + remove_me(); + else if (kind == ICE_BULLET) + { + physic.set_velocity_x(physic.get_velocity_x() * -1); + } + } } void -Bullet::draw(ViewPort& viewport, int ) +Bullet::draw(DrawingContext& context) { - if(kind == FIRE_BULLET) - img_firebullet->draw(viewport.world2screen(Vector(base.x, base.y))); - else if(kind == ICE_BULLET) - img_icebullet->draw(viewport.world2screen(Vector(base.x, base.y))); + Sprite* sprite = kind == FIRE_BULLET ? img_firebullet : img_icebullet; + + sprite->draw(context, Vector(base.x, base.y), LAYER_OBJECTS); } void @@ -136,11 +145,8 @@ Bullet::collision(int c_object) //--------------------------------------------------------------------------- -Upgrade::Upgrade(DisplayManager& display_manager, const Vector& pos, - Direction dir_, UpgradeKind kind_) +Upgrade::Upgrade(const Vector& pos, Direction dir_, UpgradeKind kind_) { - display_manager.add_drawable(this, LAYER_OBJECTS); - kind = kind_; dir = dir_; @@ -187,9 +193,9 @@ Upgrade::action(float elapsed_time) /* Away from the screen? Kill it! */ float scroll_x = - World::current()->displaymanager.get_viewport().get_translation().x; + Sector::current()->camera->get_translation().x; float scroll_y = - World::current()->displaymanager.get_viewport().get_translation().y; + Sector::current()->camera->get_translation().y; if(base.x < scroll_x - X_OFFSCREEN_DISTANCE || base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE || @@ -243,53 +249,24 @@ Upgrade::action(float elapsed_time) } void -Upgrade::draw(ViewPort& viewport, int) +Upgrade::draw(DrawingContext& context) { - SDL_Rect dest; - - if (base.height < 32) - { - /* Rising up... */ - - dest.x = (int)(base.x - viewport.get_translation().x); - dest.y = (int)(base.y + 32 - base.height - viewport.get_translation().y); - dest.w = 32; - dest.h = (int)base.height; + Sprite* sprite; + switch(kind) { + case UPGRADE_GROWUP: sprite = img_growup; break; + case UPGRADE_ICEFLOWER: sprite = img_iceflower; break; + case UPGRADE_FIREFLOWER: sprite = img_fireflower; break; + case UPGRADE_HERRING: sprite = img_star; break; + case UPGRADE_1UP: sprite = img_1up; break; + default: + assert(!"wrong type in Powerup::draw()"); + } - if (kind == UPGRADE_GROWUP) - img_growup->draw_part(0,0,dest.x,dest.y,dest.w,dest.h); - else if (kind == UPGRADE_ICEFLOWER) - img_iceflower->draw_part(0,0,dest.x,dest.y,dest.w,dest.h); - else if (kind == UPGRADE_FIREFLOWER) - img_fireflower->draw_part(0,0,dest.x,dest.y,dest.w,dest.h); - else if (kind == UPGRADE_HERRING) - img_star->draw_part(0,0,dest.x,dest.y,dest.w,dest.h); - else if (kind == UPGRADE_1UP) - img_1up->draw_part( 0, 0, dest.x, dest.y, dest.w, dest.h); - } + if(base.height < 32) // still raising up? + sprite->draw(context, Vector(base.x, base.y + (32 - base.height)), + LAYER_TILES - 10); else - { - if (kind == UPGRADE_GROWUP) - { - img_growup->draw(viewport.world2screen(Vector(base.x, base.y))); - } - else if (kind == UPGRADE_ICEFLOWER) - { - img_iceflower->draw(viewport.world2screen(Vector(base.x, base.y))); - } - else if (kind == UPGRADE_FIREFLOWER) - { - img_fireflower->draw(viewport.world2screen(Vector(base.x, base.y))); - } - else if (kind == UPGRADE_HERRING) - { - img_star->draw(viewport.world2screen(Vector(base.x, base.y))); - } - else if (kind == UPGRADE_1UP) - { - img_1up->draw(viewport.world2screen(Vector(base.x, base.y))); - } - } + sprite->draw(context, Vector(base.x, base.y), LAYER_OBJECTS); } void @@ -299,7 +276,7 @@ Upgrade::bump(Player* player) if(kind != UPGRADE_GROWUP) return; - play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_BUMP_UPGRADE], Vector(base.x, base.y)); // determine new direction if (player->base.x + player->base.width/2 > base.x + base.width/2) @@ -342,38 +319,38 @@ Upgrade::collision(void* p_c_object, int c_object, CollisionType type) if (kind == UPGRADE_GROWUP) { - play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER); - pplayer->grow(); + sound_manager->play_sound(sounds[SND_EXCELLENT]); + pplayer->grow(true); } else if (kind == UPGRADE_FIREFLOWER) { - play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER); - pplayer->grow(); + sound_manager->play_sound(sounds[SND_COFFEE]); + pplayer->grow(true); pplayer->got_power = pplayer->FIRE_POWER; } else if (kind == UPGRADE_ICEFLOWER) { - play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER); - pplayer->grow(); + sound_manager->play_sound(sounds[SND_COFFEE]); + pplayer->grow(true); pplayer->got_power = pplayer->ICE_POWER; } else if (kind == UPGRADE_FIREFLOWER) { - play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER); - pplayer->grow(); + sound_manager->play_sound(sounds[SND_COFFEE]); + pplayer->grow(true); pplayer->got_power = pplayer->FIRE_POWER; } else if (kind == UPGRADE_HERRING) { - play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_HERRING]); pplayer->invincible_timer.start(TUX_INVINCIBLE_TIME); - World::current()->play_music(HERRING_MUSIC); + Sector::current()->play_music(HERRING_MUSIC); } else if (kind == UPGRADE_1UP) { if(player_status.lives < MAX_LIVES) { player_status.lives++; - play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_LIFEUP]); } }