X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsetup.cpp;h=4bfd9c30b96025fb44da00d88b0a888f902f386c;hb=2ec1be264110139466ab70422b8f4fd9c22e5c8c;hp=60b7760e510126d18cf3a50100b42c74f36c1fdb;hpb=c8ad8bb328dd90c0ab00e4c375b9a4b8f8df6e73;p=supertux.git diff --git a/src/setup.cpp b/src/setup.cpp index 60b7760e5..4bfd9c30b 100644 --- a/src/setup.cpp +++ b/src/setup.cpp @@ -1,17 +1,26 @@ -/* - setup.c - - Super Tux - Setup - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2000 Bill Kendrick +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include +#include +#include #include #include #include @@ -38,12 +47,21 @@ #include "menu.h" #include "gameloop.h" #include "configfile.h" +#include "scene.h" +#include "worldmap.h" +#include "resources.h" +#include "intro.h" +#include "music_manager.h" + +#include "player.h" + +void display_text_file(char *filename); #ifdef WIN32 #define mkdir(dir, mode) mkdir(dir) // on win32 we typically don't want LFS paths #undef DATA_PREFIX -#define DATA_PREFIX "./data" +#define DATA_PREFIX "./data/" #endif /* Local function prototypes: */ @@ -330,10 +348,10 @@ void st_directory_setup(void) { std::string exedir = std::string(dirname(exe_file)) + "/"; - datadir = exedir + "../data/"; // SuperTux run from source dir + datadir = exedir + "../data"; // SuperTux run from source dir if (access(datadir.c_str(), F_OK) != 0) { - datadir = exedir + "../share/supertux/"; // SuperTux run from PATH + datadir = exedir + "../share/supertux"; // SuperTux run from PATH if (access(datadir.c_str(), F_OK) != 0) { // If all fails, fall back to compiled path datadir = DATA_PREFIX; @@ -352,111 +370,152 @@ void st_menu(void) { main_menu = new Menu(); options_menu = new Menu(); + options_keys_menu = new Menu(); + options_joystick_menu = new Menu(); load_game_menu = new Menu(); save_game_menu = new Menu(); game_menu = new Menu(); highscore_menu = new Menu(); - - main_menu->additem(MN_LABEL,"Main Menu",0,0); - main_menu->additem(MN_HL,"",0,0); - main_menu->additem(MN_ACTION,"Start Game",0,0); - main_menu->additem(MN_GOTO,"Load Game",0,load_game_menu); - main_menu->additem(MN_GOTO,"Options",0,options_menu); - main_menu->additem(MN_ACTION,"Level editor",0,0); - main_menu->additem(MN_ACTION,"Credits",0,0); - main_menu->additem(MN_HL,"",0,0); - main_menu->additem(MN_ACTION,"Quit",0,0); + contrib_menu = new Menu(); + contrib_subset_menu = new Menu(); + worldmap_menu = new Menu(); + + main_menu->set_pos(screen->w/2, 335); + main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME); + main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB); + main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU); + main_menu->additem(MN_ACTION,"Level editor",0,0, MNID_LEVELEDITOR); + main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS); + main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU); options_menu->additem(MN_LABEL,"Options",0,0); options_menu->additem(MN_HL,"",0,0); - options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0); +#ifndef NOOPENGL + options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0, MNID_OPENGL); +#else + options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,MNID_OPENGL); +#endif + options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN); if(audio_device) { - options_menu->additem(MN_TOGGLE,"Sound ",use_sound,0); - options_menu->additem(MN_TOGGLE,"Music ",use_music,0); + options_menu->additem(MN_TOGGLE,"Sound ", use_sound,0, MNID_SOUND); + options_menu->additem(MN_TOGGLE,"Music ", use_music,0, MNID_MUSIC); } else { - options_menu->additem(MN_DEACTIVE,"Sound ",use_sound,0); - options_menu->additem(MN_DEACTIVE,"Music ",use_music,0); + options_menu->additem(MN_DEACTIVE,"Sound ", false,0, MNID_SOUND); + options_menu->additem(MN_DEACTIVE,"Music ", false,0, MNID_MUSIC); } - options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0); + options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0, MNID_SHOWFPS); + options_menu->additem(MN_GOTO,"Key Setup",0,options_keys_menu); + if(use_joystick) + options_menu->additem(MN_GOTO,"Joystick Setup",0,options_joystick_menu); options_menu->additem(MN_HL,"",0,0); options_menu->additem(MN_BACK,"Back",0,0); - - load_game_menu->additem(MN_LABEL,"Load Game",0,0); + + options_keys_menu->additem(MN_LABEL,"Key Setup",0,0); + options_keys_menu->additem(MN_HL,"",0,0); + options_keys_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, 0,&keymap.left); + options_keys_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, 0,&keymap.right); + options_keys_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, 0,&keymap.jump); + options_keys_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, 0,&keymap.duck); + options_keys_menu->additem(MN_CONTROLFIELD,"Power", 0,0, 0,&keymap.fire); + options_keys_menu->additem(MN_HL,"",0,0); + options_keys_menu->additem(MN_BACK,"Back",0,0); + + if(use_joystick) + { + options_joystick_menu->additem(MN_LABEL,"Joystick Setup",0,0); + options_joystick_menu->additem(MN_HL,"",0,0); + options_joystick_menu->additem(MN_CONTROLFIELD,"X axis", 0,0, 0,&joystick_keymap.x_axis); + options_joystick_menu->additem(MN_CONTROLFIELD,"Y axis", 0,0, 0,&joystick_keymap.y_axis); + options_joystick_menu->additem(MN_CONTROLFIELD,"A button", 0,0, 0,&joystick_keymap.a_button); + options_joystick_menu->additem(MN_CONTROLFIELD,"B button", 0,0, 0,&joystick_keymap.b_button); + options_joystick_menu->additem(MN_CONTROLFIELD,"Start", 0,0, 0,&joystick_keymap.start_button); + options_joystick_menu->additem(MN_CONTROLFIELD,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone); + options_joystick_menu->additem(MN_HL,"",0,0); + options_joystick_menu->additem(MN_BACK,"Back",0,0); + } + + load_game_menu->additem(MN_LABEL,"Start Game",0,0); load_game_menu->additem(MN_HL,"",0,0); - load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0); - load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0); - load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0); - load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0); - load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0); + load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1); + load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2); + load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3); + load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4); + load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5); load_game_menu->additem(MN_HL,"",0,0); load_game_menu->additem(MN_BACK,"Back",0,0); save_game_menu->additem(MN_LABEL,"Save Game",0,0); save_game_menu->additem(MN_HL,"",0,0); - save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0); - save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0); - save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0); - save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0); - save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0); + save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1); + save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2); + save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3); + save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4); + save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5); save_game_menu->additem(MN_HL,"",0,0); save_game_menu->additem(MN_BACK,"Back",0,0); - game_menu->additem(MN_LABEL,"InGame Menu",0,0); + game_menu->additem(MN_LABEL,"Pause",0,0); game_menu->additem(MN_HL,"",0,0); - game_menu->additem(MN_ACTION,"Return To Game",0,0); - game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu); - game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu); + game_menu->additem(MN_ACTION,"Continue",0,0,MNID_CONTINUE); game_menu->additem(MN_GOTO,"Options",0,options_menu); game_menu->additem(MN_HL,"",0,0); - game_menu->additem(MN_ACTION,"Quit Game",0,0); + game_menu->additem(MN_ACTION,"Abort Level",0,0,MNID_ABORTLEVEL); + + worldmap_menu->additem(MN_LABEL,"Pause",0,0); + worldmap_menu->additem(MN_HL,"",0,0); + worldmap_menu->additem(MN_ACTION,"Continue",0,0,MNID_RETURNWORLDMAP); + worldmap_menu->additem(MN_ACTION,"Save",0,0,MNID_SAVEGAME); + worldmap_menu->additem(MN_GOTO,"Options",0,options_menu); + worldmap_menu->additem(MN_HL,"",0,0); + worldmap_menu->additem(MN_ACTION,"Quit Game",0,0,MNID_QUITWORLDMAP); highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0); } -void update_load_save_game_menu(Menu* pmenu, int load) +void update_load_save_game_menu(Menu* pmenu) { for(int i = 2; i < 7; ++i) { - char *tmp; - slotinfo(&tmp,i-1); - if(load && strlen(tmp) == strlen("Slot X - Free") ) - pmenu->item[i].kind = MN_DEACTIVE; - else - pmenu->item[i].kind = MN_ACTION; - menu_item_change_text(&pmenu->item[i],tmp); - free(tmp); + // FIXME: Insert a real savegame struct/class here instead of + // doing string vodoo + std::string tmp = slotinfo(i - 1); + pmenu->item[i].kind = MN_ACTION; + pmenu->item[i].change_text(tmp.c_str()); } } -void process_save_load_game_menu(int save) +bool process_load_game_menu() { - int slot; - switch (slot = (save ? save_game_menu->check() : load_game_menu->check())) + int slot = load_game_menu->check(); + + if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION) { - default: - if(slot != -1) + char slotfile[1024]; + snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot); + + if (access(slotfile, F_OK) != 0) { - if(save) - { - savegame(slot - 1); - } - else - { - if (game_started) - { - gameloop("default",slot - 1,ST_GL_LOAD_GAME); - show_menu = true; - Menu::set_current(main_menu); - } - else - loadgame(slot - 1); - } - st_pause_ticks_stop(); + display_text_file("intro.txt"); } - break; + + WorldMapNS::WorldMap worldmap; + + // Load the game or at least set the savegame_file variable + worldmap.loadgame(slotfile); + + worldmap.display(); + + Menu::set_current(main_menu); + + st_pause_ticks_stop(); + return true; + } + else + { + return false; } } @@ -465,40 +524,37 @@ void process_options_menu(void) { switch (options_menu->check()) { - case 2: - if(use_fullscreen != options_menu->item[2].toggled) + case MNID_OPENGL: +#ifndef NOOPENGL + if(use_gl != options_menu->isToggled(MNID_OPENGL)) + { + use_gl = !use_gl; + st_video_setup(); + } +#else + options_menu->get_item_by_id(MNID_OPENGL).toggled = false; +#endif + break; + case MNID_FULLSCREEN: + if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN)) { use_fullscreen = !use_fullscreen; st_video_setup(); } break; - case 3: - if(use_sound != options_menu->item[3].toggled) + case MNID_SOUND: + if(use_sound != options_menu->isToggled(MNID_SOUND)) use_sound = !use_sound; break; - case 4: - if(use_music != options_menu->item[4].toggled) + case MNID_MUSIC: + if(use_music != options_menu->isToggled(MNID_MUSIC)) { - if(use_music) - { - if(playing_music()) - { - halt_music(); - } - use_music = false; - } - else - { - use_music = true; - if (!playing_music()) - { - play_current_music(); - } - } + use_music = !use_music; + music_manager->enable_music(use_music); } break; - case 5: - if(show_fps != options_menu->item[5].toggled) + case MNID_SHOWFPS: + if(show_fps != options_menu->isToggled(MNID_SHOWFPS)) show_fps = !show_fps; break; } @@ -520,22 +576,25 @@ void st_general_setup(void) /* Load global images: */ - text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18); - text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18); - text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18); - text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18); - text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18); - text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9); - text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23); - text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32); + black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18); + gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18); + blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18); + red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18); + white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18); + white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9); + white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23); + yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32); /* Load GUI/menu images: */ - texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA); - texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA); - texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA); - texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA); - texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA); - + checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA); + checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", USE_ALPHA); + back = new Surface(datadir + "/images/status/back.png", USE_ALPHA); + arrow_left = new Surface(datadir + "/images/icons/left.png", USE_ALPHA); + arrow_right = new Surface(datadir + "/images/icons/right.png", USE_ALPHA); + + /* Load the mouse-cursor */ + mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1); + } void st_general_free(void) @@ -543,21 +602,24 @@ void st_general_free(void) /* Free global images: */ - text_free(&black_text); - text_free(&gold_text); - text_free(&white_text); - text_free(&blue_text); - text_free(&red_text); - text_free(&white_small_text); - text_free(&white_big_text); + delete black_text; + delete gold_text; + delete white_text; + delete blue_text; + delete red_text; + delete white_small_text; + delete white_big_text; /* Free GUI/menu images: */ - texture_free(&checkbox); - texture_free(&checkbox_checked); - texture_free(&back); - texture_free(&arrow_left); - texture_free(&arrow_right); - + delete checkbox; + delete checkbox_checked; + delete back; + delete arrow_left; + delete arrow_right; + + /* Free mouse-cursor */ + delete mouse_cursor; + /* Free menus */ delete main_menu; delete game_menu; @@ -569,7 +631,6 @@ void st_general_free(void) void st_video_setup(void) { - if(screen != NULL) SDL_FreeSurface(screen); @@ -585,18 +646,15 @@ void st_video_setup(void) } /* Open display: */ - if(use_gl) st_video_setup_gl(); else st_video_setup_sdl(); - texture_setup(); + Surface::reload_all(); /* Set window manager stuff: */ - - SDL_WM_SetCaption("Super Tux", "Super Tux"); - + SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux"); } void st_video_setup_sdl(void) @@ -725,8 +783,6 @@ void st_joystick_setup(void) } else { - /* Check for proper joystick configuration: */ - if (SDL_JoystickNumAxes(js) < 2) { fprintf(stderr, @@ -824,44 +880,43 @@ void st_abort(const std::string& reason, const std::string& details) abort(); } - /* Set Icon (private) */ void seticon(void) { - int masklen; - Uint8 * mask; +// int masklen; +// Uint8 * mask; SDL_Surface * icon; /* Load icon into a surface: */ - icon = IMG_Load((datadir + "/images/icon.png").c_str()); + icon = IMG_Load((datadir + "/images/icon.xpm").c_str()); if (icon == NULL) { fprintf(stderr, "\nError: I could not load the icon image: %s%s\n" "The Simple DirectMedia error that occured was:\n" - "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError()); + "%s\n\n", datadir.c_str(), "/images/icon.xpm", SDL_GetError()); exit(1); } /* Create mask: */ - +/* masklen = (((icon -> w) + 7) / 8) * (icon -> h); mask = (Uint8*) malloc(masklen * sizeof(Uint8)); memset(mask, 0xFF, masklen); - +*/ /* Set icon: */ - SDL_WM_SetIcon(icon, mask); + SDL_WM_SetIcon(icon, NULL);//mask); /* Free icon surface & mask: */ - free(mask); +// free(mask); SDL_FreeSurface(icon); } @@ -890,6 +945,29 @@ void parseargs(int argc, char * argv[]) assert(i+1 < argc); joystick_num = atoi(argv[++i]); } + else if (strcmp(argv[i], "--joymap") == 0) + { + assert(i+1 < argc); + if (sscanf(argv[++i], + "%d:%d:%d:%d:%d", + &joystick_keymap.x_axis, + &joystick_keymap.y_axis, + &joystick_keymap.a_button, + &joystick_keymap.b_button, + &joystick_keymap.start_button) != 5) + { + puts("Warning: Invalid or incomplete joymap, should be: 'XAXIS:YAXIS:A:B:START'"); + } + else + { + std::cout << "Using new joymap:\n" + << " X-Axis: " << joystick_keymap.x_axis << "\n" + << " Y-Axis: " << joystick_keymap.y_axis << "\n" + << " A-Button: " << joystick_keymap.a_button << "\n" + << " B-Button: " << joystick_keymap.b_button << "\n" + << " Start-Button: " << joystick_keymap.start_button << std::endl; + } + } else if (strcmp(argv[i], "--worldmap") == 0) { launch_worldmap_mode = true; @@ -914,8 +992,11 @@ void parseargs(int argc, char * argv[]) use_gl = true; #endif - } + else if (strcmp(argv[i], "--sdl") == 0) + { + use_gl = false; + } else if (strcmp(argv[i], "--usage") == 0) { /* Show usage: */ @@ -925,8 +1006,7 @@ void parseargs(int argc, char * argv[]) else if (strcmp(argv[i], "--version") == 0) { /* Show version: */ - - printf("Super Tux - version " VERSION "\n"); + printf("SuperTux " VERSION "\n"); exit(0); } else if (strcmp(argv[i], "--disable-sound") == 0) @@ -934,6 +1014,7 @@ void parseargs(int argc, char * argv[]) /* Disable the compiled in sound feature */ printf("Sounds disabled \n"); use_sound = false; + audio_device = false; } else if (strcmp(argv[i], "--disable-music") == 0) { @@ -956,6 +1037,7 @@ void parseargs(int argc, char * argv[]) " --fullscreen Run in fullscreen mode.\n" " --opengl If opengl support was compiled in, this will enable\n" " the EXPERIMENTAL OpenGL mode.\n" + " --sdl Use non-opengl renderer\n" "\n" "Sound Options:\n" " --disable-sound If sound support was compiled in, this will\n" @@ -964,6 +1046,8 @@ void parseargs(int argc, char * argv[]) "\n" "Misc Options:\n" " -j, --joystick NUM Use joystick NUM (default: 0)\n" + " --joymap XAXIS:YAXIS:A:B:START\n" + " Define how joystick buttons and axis should be mapped\n" " --worldmap Start in worldmap-mode (EXPERIMENTAL)\n" " -d, --datadir DIR Load Game data from DIR (default: automatic)\n" " --debug-mode Enables the debug-mode, which is useful for developers.\n"