X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.hpp;h=cdc59b6f4d51efb1d229f02c944180f4586da1e4;hb=6f5f82abb84b33fd400c3b82a5e2be2a6cf8ce21;hp=8bd89669ebc4aff483d38379c4527d1778e5ac38;hpb=c62f4f7c11116b2ba6d6a9dfdb74bc7f07e840d0;p=supertux.git diff --git a/src/sector.hpp b/src/sector.hpp index 8bd89669e..cdc59b6f4 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -28,6 +28,8 @@ #include "direction.hpp" #include "math/vector.hpp" #include "video/drawing_context.hpp" +#include "script_interface.hpp" +#include "scripting/ssector.hpp" namespace lisp { class Lisp; @@ -49,6 +51,7 @@ class SpawnPoint; class MovingObject; class CollisionHit; class Level; +class Portable; enum MusicType { LEVEL_MUSIC, @@ -60,7 +63,7 @@ enum MusicType { * This class holds a sector (a part of a level) and all the game objects in * the sector */ -class Sector +class Sector : public Scripting::SSector { public: Sector(Level* parent); @@ -131,11 +134,25 @@ public: void collision_tilemap(collision::Constraints* constraints, const Vector& movement, const Rect& dest) const; - /** Checks if at the specified rectangle are gameobjects with STATIC flag set - * (or solid tiles from the tilemap). - * This does not(!) include badguys or players. + /** + * Checks if the specified rectangle is free of (solid) tiles. + * Note that this does not include static objects, e.g. bonus blocks. */ - bool is_free_space(const Rect& rect) const; + bool is_free_of_tiles(const Rect& rect) const; + /** + * Checks if the specified rectangle is free of both + * 1.) solid tiles and + * 2.) MovingObjects in COLGROUP_STATIC. + * Note that this does not include badguys or players. + */ + bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const; + /** + * Checks if the specified rectangle is free of both + * 1.) solid tiles and + * 2.) MovingObjects in COLGROUP_STATIC, COLGROUP_MOVINGSTATIC or COLGROUP_MOVING. + * This includes badguys and players. + */ + bool is_free_of_movingstatics(const Rect& rect, const MovingObject* ignore_object = 0) const; /** * returns a list of players currently in the sector @@ -164,6 +181,16 @@ public: typedef std::vector GameObjects; typedef std::vector MovingObjects; typedef std::vector SpawnPoints; + typedef std::vector Portables; + + // --- Scripting --- + /** + * get/set color of ambient light + */ + void set_ambient_light(float red, float green, float blue); + float get_ambient_red(); + float get_ambient_green(); + float get_ambient_blue(); private: Level* level; /**< Parent level containing this sector */ @@ -174,6 +201,8 @@ private: void try_expose(GameObject* object); void try_unexpose(GameObject* object); + void try_expose_me(); + void try_unexpose_me(); /** Checks for all possible collisions. And calls the collision_handlers, which the collision_objects provide for this @@ -232,6 +261,7 @@ public: // TODO make this private again GameObjects gameobjects; MovingObjects moving_objects; SpawnPoints spawnpoints; + Portables portables; std::string music; float gravity;