X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.hpp;h=bcc87670fbaf037c831f62a7b8825aeb39e5f047;hb=3d0fc88a41d3774bbbcaee76efdb996bbacc6c45;hp=50edf73d86e122bd20926ec3ac8e805536b02671;hpb=ca86583fae991aa3280c5d70bf20dbf0504a93cb;p=supertux.git diff --git a/src/sector.hpp b/src/sector.hpp index 50edf73d8..bcc87670f 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -19,15 +19,15 @@ #ifndef SUPERTUX_SECTOR_H #define SUPERTUX_SECTOR_H -#include #include #include #include #include +#include #include "direction.hpp" -#include "math/vector.hpp" -#include "video/drawing_context.hpp" +#include "video/color.hpp" +#include "scripting/ssector.hpp" namespace lisp { class Lisp; @@ -37,6 +37,7 @@ namespace collision { class Constraints; } +class Vector; class Rect; class Sprite; class GameObject; @@ -50,6 +51,8 @@ class MovingObject; class CollisionHit; class Level; class Portable; +class DrawingContext; +class DisplayEffect; enum MusicType { LEVEL_MUSIC, @@ -58,10 +61,11 @@ enum MusicType { }; /** - * This class holds a sector (a part of a level) and all the game objects in - * the sector + * Represents one of (potentially) multiple, separate parts of a Level. + * + * Sectors contain GameObjects, e.g. Badguys and Players. */ -class Sector +class Sector : public Scripting::SSector { public: Sector(Level* parent); @@ -76,7 +80,7 @@ public: /// write sector to lisp file void write(lisp::Writer& writer); - /// activates this sector (change music, intialize player class, ...) + /// activates this sector (change music, initialize player class, ...) void activate(const std::string& spawnpoint); void activate(const Vector& player_pos); void deactivate(); @@ -132,11 +136,25 @@ public: void collision_tilemap(collision::Constraints* constraints, const Vector& movement, const Rect& dest) const; - /** Checks if at the specified rectangle are gameobjects with STATIC flag set - * (or solid tiles from the tilemap). - * This does not(!) include badguys or players. + /** + * Checks if the specified rectangle is free of (solid) tiles. + * Note that this does not include static objects, e.g. bonus blocks. + */ + bool is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid = false) const; + /** + * Checks if the specified rectangle is free of both + * 1.) solid tiles and + * 2.) MovingObjects in COLGROUP_STATIC. + * Note that this does not include badguys or players. */ - bool is_free_space(const Rect& rect) const; + bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0, const bool ignoreUnisolid = false) const; + /** + * Checks if the specified rectangle is free of both + * 1.) solid tiles and + * 2.) MovingObjects in COLGROUP_STATIC, COLGROUP_MOVINGSTATIC or COLGROUP_MOVING. + * This includes badguys and players. + */ + bool is_free_of_movingstatics(const Rect& rect, const MovingObject* ignore_object = 0) const; /** * returns a list of players currently in the sector @@ -167,6 +185,20 @@ public: typedef std::vector SpawnPoints; typedef std::vector Portables; + // --- Scripting --- + /** + * get/set color of ambient light + */ + void set_ambient_light(float red, float green, float blue); + float get_ambient_red(); + float get_ambient_green(); + float get_ambient_blue(); + + /** + * set gravity throughout sector + */ + void set_gravity(float gravity); + private: Level* level; /**< Parent level containing this sector */ uint32_t collision_tile_attributes(const Rect& dest) const; @@ -176,6 +208,8 @@ private: void try_expose(GameObject* object); void try_unexpose(GameObject* object); + void try_expose_me(); + void try_unexpose_me(); /** Checks for all possible collisions. And calls the collision_handlers, which the collision_objects provide for this @@ -244,6 +278,7 @@ public: // TODO make this private again Player* player; std::list solid_tilemaps; Camera* camera; + DisplayEffect* effect; }; #endif