X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.hpp;h=b2ee2199e8949e9b719b57dfee73732d286fc3c8;hb=d753e2c21ae6af1fb8876529695dcc7f6a46e5f0;hp=7a7a7425eb37adea097bc060b41a842a31f218d6;hpb=9ec9b558e82b12be82072a12092390dc48ad707a;p=supertux.git diff --git a/src/sector.hpp b/src/sector.hpp index 7a7a7425e..b2ee2199e 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -129,7 +129,8 @@ public: void collision_tilemap(const Rect& dest, const Vector& movement, CollisionHit& hit) const; /** Checks if at the specified rectangle are gameobjects with STATIC flag set - * (or solid tiles from the tilemap) + * (or solid tiles from the tilemap). + * This does not(!) include badguys or players. */ bool is_free_space(const Rect& rect) const; @@ -162,18 +163,19 @@ private: void handle_collisions(); /** - * Collision checks 2 objects against each other and does instant + * Does collision detection between 2 objects and does instant * collision response handling in case of a collision */ void collision_object(MovingObject* object1, MovingObject* object2) const; /** * Does collision detection of an object against all other static - * objects (and the tilemap) in the level. Collisions are sorted - * and collision response against the first hit is done. + * objects (and the tilemap) in the level. Collision response is done + * for the first hit in time. (other hits get ignored, the function + * should be called repeatedly to resolve those) * * returns true if the collision detection should be aborted for this object - * (because of ABORT_MOVE in the collision response) + * (because of ABORT_MOVE in the collision response or no collisions) */ bool collision_static(MovingObject* object, const Vector& movement);