X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.hpp;h=1fc487ea0b3486c9efcfc2d0f433220b2ef32d86;hb=665b4a4a6b0edae82fb830528f16d2176da44aa4;hp=50edf73d86e122bd20926ec3ac8e805536b02671;hpb=ca86583fae991aa3280c5d70bf20dbf0504a93cb;p=supertux.git diff --git a/src/sector.hpp b/src/sector.hpp index 50edf73d8..1fc487ea0 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -19,15 +19,14 @@ #ifndef SUPERTUX_SECTOR_H #define SUPERTUX_SECTOR_H -#include #include #include #include #include #include "direction.hpp" -#include "math/vector.hpp" -#include "video/drawing_context.hpp" +#include "video/color.hpp" +#include "scripting/ssector.hpp" namespace lisp { class Lisp; @@ -37,6 +36,7 @@ namespace collision { class Constraints; } +class Vector; class Rect; class Sprite; class GameObject; @@ -50,6 +50,7 @@ class MovingObject; class CollisionHit; class Level; class Portable; +class DrawingContext; enum MusicType { LEVEL_MUSIC, @@ -61,7 +62,7 @@ enum MusicType { * This class holds a sector (a part of a level) and all the game objects in * the sector */ -class Sector +class Sector : public Scripting::SSector { public: Sector(Level* parent); @@ -132,11 +133,25 @@ public: void collision_tilemap(collision::Constraints* constraints, const Vector& movement, const Rect& dest) const; - /** Checks if at the specified rectangle are gameobjects with STATIC flag set - * (or solid tiles from the tilemap). - * This does not(!) include badguys or players. + /** + * Checks if the specified rectangle is free of (solid) tiles. + * Note that this does not include static objects, e.g. bonus blocks. + */ + bool is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid = false) const; + /** + * Checks if the specified rectangle is free of both + * 1.) solid tiles and + * 2.) MovingObjects in COLGROUP_STATIC. + * Note that this does not include badguys or players. + */ + bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0, const bool ignoreUnisolid = false) const; + /** + * Checks if the specified rectangle is free of both + * 1.) solid tiles and + * 2.) MovingObjects in COLGROUP_STATIC, COLGROUP_MOVINGSTATIC or COLGROUP_MOVING. + * This includes badguys and players. */ - bool is_free_space(const Rect& rect) const; + bool is_free_of_movingstatics(const Rect& rect, const MovingObject* ignore_object = 0) const; /** * returns a list of players currently in the sector @@ -167,6 +182,15 @@ public: typedef std::vector SpawnPoints; typedef std::vector Portables; + // --- Scripting --- + /** + * get/set color of ambient light + */ + void set_ambient_light(float red, float green, float blue); + float get_ambient_red(); + float get_ambient_green(); + float get_ambient_blue(); + private: Level* level; /**< Parent level containing this sector */ uint32_t collision_tile_attributes(const Rect& dest) const; @@ -176,6 +200,8 @@ private: void try_expose(GameObject* object); void try_unexpose(GameObject* object); + void try_expose_me(); + void try_unexpose_me(); /** Checks for all possible collisions. And calls the collision_handlers, which the collision_objects provide for this