X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.hpp;h=0ed2f4c173641927e7bb6ad8e9e54f8a3551302e;hb=d84d73b701cc7fa2bd74f3490b9be1bf8b6f705a;hp=ab96230e69387f29511f83ab1841477815ee3c4d;hpb=b4868c421ba670cd6301394558f1034e38a0c7b3;p=supertux.git diff --git a/src/sector.hpp b/src/sector.hpp index ab96230e6..0ed2f4c17 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -32,6 +32,9 @@ namespace lisp { class Lisp; class Writer; } +namespace collision { +class Constraints; +} class Rect; class Sprite; @@ -40,7 +43,6 @@ class Player; class Camera; class TileMap; class Bullet; -class CollisionGrid; class ScriptInterpreter; class SpawnPoint; class MovingObject; @@ -107,8 +109,7 @@ public: bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - void add_floating_text(const Vector& pos, const std::string& text); - + /** get currently activated sector. */ static Sector* current() { return _current; } @@ -126,10 +127,12 @@ public: return total; } - void collision_tilemap(const Rect& dest, const Vector& movement, CollisionHit& hit) const; + void collision_tilemap(collision::Constraints* constraints, + const Vector& movement, const Rect& dest) const; /** Checks if at the specified rectangle are gameobjects with STATIC flag set - * (or solid tiles from the tilemap) + * (or solid tiles from the tilemap). + * This does not(!) include badguys or players. */ bool is_free_space(const Rect& rect) const; @@ -176,8 +179,8 @@ private: * returns true if the collision detection should be aborted for this object * (because of ABORT_MOVE in the collision response or no collisions) */ - bool collision_static(MovingObject* object, const Vector& movement); - + void collision_static(collision::Constraints* constraints, + const Vector& movement, const Rect& dest, GameObject& object); GameObject* parse_object(const std::string& name, const lisp::Lisp& lisp); @@ -196,8 +199,6 @@ private: MusicType currentmusic; - std::auto_ptr grid; - HSQOBJECT sector_table; /// sector scripts typedef std::vector ScriptList;