X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=ee08514364a0e48482ef559a9fe183dd744c67ac;hb=ef57479f613b900b73eba8e8f4d026aae0de25cc;hp=89270358bc02b2dbaebaec63896666460d19749e;hpb=fcae2511a70217bb8ca6e7fb13e0dab639a062f1;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 89270358b..ee0851436 100644 --- a/src/sector.h +++ b/src/sector.h @@ -32,11 +32,13 @@ using namespace SuperTux; namespace SuperTux { class GameObject; -class LispReader; -class LispWriter; class Sprite; class Rectangle; } +namespace lisp { +class Lisp; +class Writer; +} class InteractiveObject; class Background; @@ -67,13 +69,11 @@ public: Sector(); ~Sector(); - /// create new sector - static Sector *create(const std::string& name, size_t width, size_t height); /// read sector from lisp file - void parse(LispReader& reader); - void parse_old_format(LispReader& reader); + void parse(const lisp::Lisp& lisp); + void parse_old_format(const lisp::Lisp& lisp); /// write sector to lisp file - void write(LispWriter& writer); + void write(lisp::Writer& writer); /// activates this sector (change music, intialize player class, ...) void activate(const std::string& spawnpoint = "main"); @@ -88,6 +88,8 @@ public: /// adds a gameobject void add_object(GameObject* object); + void set_name(const std::string& name) + { this->name = name; } const std::string& get_name() const { return name; } @@ -102,19 +104,10 @@ public: case (or not). */ void collision_handler(); - void add_score(const Vector& pos, int s); - bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, int min_angle, int max_angle, - const Vector& initial_velocity, const Vector& acceleration, int number, - Color color, int size, int life_time, int drawing_layer); void add_floating_text(const Vector& pos, const std::string& text); - /** Flip the all the sector vertically. The purpose of this is to let - player to play the same level in a different way :) */ - void do_vertical_flip(); - /** @evil@ but can#t always be avoided in current design... */ static Sector* current() { return _current; } @@ -127,7 +120,7 @@ private: void collision_object(MovingObject* object1, MovingObject* object2); void load_music(); - GameObject* parseObject(const std::string& name, LispReader& reader); + GameObject* parse_object(const std::string& name, const lisp::Lisp& lisp); static Sector* _current; @@ -143,7 +136,6 @@ public: // some special objects, where we need direct access Player* player; TileMap* solids; - Background* background; Camera* camera; private: @@ -156,6 +148,8 @@ public: // TODO make this private again GameObjects gameobjects; private: + void fix_old_tiles(); + /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new;