X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=598842bb5530e2ae577586f85be6fff304e4cca6;hb=6e843b1780f62f45b7021bd8c38181aa211588ee;hp=05595abd0b6d601b402a575062874bac8004245f;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 05595abd0..598842bb5 100644 --- a/src/sector.h +++ b/src/sector.h @@ -24,16 +24,18 @@ #include #include "math/vector.h" -#include "badguy.h" #include "audio/musicref.h" #include "video/drawing_context.h" +#include "defines.h" using namespace SuperTux; namespace SuperTux { class GameObject; class LispReader; +class LispWriter; class Sprite; +class Rectangle; } class InteractiveObject; @@ -104,9 +106,6 @@ public: bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, int min_angle, int max_angle, - const Vector& initial_velocity, const Vector& acceleration, int number, - Color color, int size, int life_time, int drawing_layer); void add_floating_text(const Vector& pos, const std::string& text); /** Flip the all the sector vertically. The purpose of this is to let @@ -125,7 +124,7 @@ private: void collision_object(MovingObject* object1, MovingObject* object2); void load_music(); - GameObject* parseObject(const std::string& name, LispReader& reader); + GameObject* parse_object(const std::string& name, LispReader& reader); static Sector* _current; @@ -154,6 +153,8 @@ public: // TODO make this private again GameObjects gameobjects; private: + void fix_old_tiles(); + /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new;