X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=598842bb5530e2ae577586f85be6fff304e4cca6;hb=5a542dea3c6043703683b68fcaa774f6cb0d9127;hp=89270358bc02b2dbaebaec63896666460d19749e;hpb=fcae2511a70217bb8ca6e7fb13e0dab639a062f1;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 89270358b..598842bb5 100644 --- a/src/sector.h +++ b/src/sector.h @@ -106,9 +106,6 @@ public: bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, int min_angle, int max_angle, - const Vector& initial_velocity, const Vector& acceleration, int number, - Color color, int size, int life_time, int drawing_layer); void add_floating_text(const Vector& pos, const std::string& text); /** Flip the all the sector vertically. The purpose of this is to let @@ -127,7 +124,7 @@ private: void collision_object(MovingObject* object1, MovingObject* object2); void load_music(); - GameObject* parseObject(const std::string& name, LispReader& reader); + GameObject* parse_object(const std::string& name, LispReader& reader); static Sector* _current; @@ -156,6 +153,8 @@ public: // TODO make this private again GameObjects gameobjects; private: + void fix_old_tiles(); + /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new;