X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=51a135b99a10e3959ab914537f4fe492662d772a;hb=e409aaf88c618c2fc47ff8f9bbe523b8f271c795;hp=64e2b3d02aa044e7ae88e5e0b51950cfe521cefd;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 64e2b3d02..51a135b99 100644 --- a/src/sector.h +++ b/src/sector.h @@ -27,16 +27,12 @@ #include "audio/musicref.h" #include "video/drawing_context.h" -using namespace SuperTux; - -namespace SuperTux { -class Rectangle; -} namespace lisp { class Lisp; class Writer; } +class Rect; class Sprite; class GameObject; class Player; @@ -44,13 +40,8 @@ class Camera; class TileMap; class Bullet; class CollisionGrid; - -class SpawnPoint -{ -public: - std::string name; - Vector pos; -}; +class ScriptInterpreter; +class SpawnPoint; enum MusicType { LEVEL_MUSIC, @@ -76,7 +67,7 @@ public: void activate(const std::string& spawnpoint); void activate(const Vector& player_pos); - void action(float elapsed_time); + void update(float elapsed_time); void update_game_objects(); void draw(DrawingContext& context); @@ -90,7 +81,7 @@ public: { return name; } /// tests if a given rectangle is inside the sector - bool inside(const Rectangle& rectangle) const; + bool inside(const Rect& rectangle) const; void play_music(MusicType musictype); MusicType get_music_type(); @@ -104,7 +95,7 @@ public: bool add_smoke_cloud(const Vector& pos); void add_floating_text(const Vector& pos, const std::string& text); - /** @evil@ but can't always be avoided in current design... */ + /** get currently activated sector. */ static Sector* current() { return _current; } @@ -138,18 +129,20 @@ public: private: std::vector bullets; + std::string init_script; + public: // TODO make this private again typedef std::vector GameObjects; GameObjects gameobjects; typedef std::vector SpawnPoints; SpawnPoints spawnpoints; - Rectangle get_active_region(); + Rect get_active_region(); private: void fix_old_tiles(); - /// container for newly created objects, they'll be added in Sector::action + /// container for newly created objects, they'll be added in Sector::update GameObjects gameobjects_new; MusicType currentmusic;