X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=464a64f9cb4cda772df6e9220b8fc49eeae774c5;hb=1d16dc1efae67a26d41f302e9681e567492327c5;hp=ee08514364a0e48482ef559a9fe183dd744c67ac;hpb=ef57479f613b900b73eba8e8f4d026aae0de25cc;p=supertux.git diff --git a/src/sector.h b/src/sector.h index ee0851436..464a64f9c 100644 --- a/src/sector.h +++ b/src/sector.h @@ -23,10 +23,10 @@ #include #include +#include "direction.h" #include "math/vector.h" #include "audio/musicref.h" #include "video/drawing_context.h" -#include "defines.h" using namespace SuperTux; @@ -40,22 +40,15 @@ class Lisp; class Writer; } -class InteractiveObject; -class Background; class Player; class Camera; -class Trampoline; -class FlyingPlatform; class TileMap; -class Upgrade; class Bullet; -class SmokeCloud; -class Particles; -class BadGuy; -class Tile; +class CollisionGrid; -struct SpawnPoint +class SpawnPoint { +public: std::string name; Vector pos; }; @@ -76,9 +69,8 @@ public: void write(lisp::Writer& writer); /// activates this sector (change music, intialize player class, ...) - void activate(const std::string& spawnpoint = "main"); - /// get best spawn point - Vector get_best_spawn_point(Vector pos); + void activate(const std::string& spawnpoint); + void activate(const Vector& player_pos); void action(float elapsed_time); void update_game_objects(); @@ -108,15 +100,17 @@ public: bool add_smoke_cloud(const Vector& pos); void add_floating_text(const Vector& pos, const std::string& text); - /** @evil@ but can#t always be avoided in current design... */ + /** @evil@ but can't always be avoided in current design... */ static Sector* current() { return _current; } /** Get total number of badguys */ int get_total_badguys(); -private: + // make this private again soon void collision_tilemap(MovingObject* object, int depth); + +private: void collision_object(MovingObject* object1, MovingObject* object2); void load_music(); @@ -142,10 +136,12 @@ private: std::vector bullets; public: // TODO make this private again - typedef std::vector InteractiveObjects; - InteractiveObjects interactive_objects; typedef std::vector GameObjects; GameObjects gameobjects; + typedef std::vector SpawnPoints; + SpawnPoints spawnpoints; + + Rectangle get_active_region(); private: void fix_old_tiles(); @@ -153,10 +149,9 @@ private: /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new; - typedef std::vector SpawnPoints; - SpawnPoints spawnpoints; - int currentmusic; + + CollisionGrid* grid; }; #endif