X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=45a2cd53926987606318fb40710883d7983072ef;hb=2d97548e5cded4b201bbc10d6cec6232df03e9a4;hp=598842bb5530e2ae577586f85be6fff304e4cca6;hpb=a705cb038b55f5d7634c646c134abaa7d16aee2b;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 598842bb5..45a2cd539 100644 --- a/src/sector.h +++ b/src/sector.h @@ -67,8 +67,6 @@ public: Sector(); ~Sector(); - /// create new sector - static Sector *create(const std::string& name, size_t width, size_t height); /// read sector from lisp file void parse(LispReader& reader); void parse_old_format(LispReader& reader); @@ -88,6 +86,8 @@ public: /// adds a gameobject void add_object(GameObject* object); + void set_name(const std::string& name) + { this->name = name; } const std::string& get_name() const { return name; } @@ -102,16 +102,10 @@ public: case (or not). */ void collision_handler(); - void add_score(const Vector& pos, int s); - bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); void add_floating_text(const Vector& pos, const std::string& text); - /** Flip the all the sector vertically. The purpose of this is to let - player to play the same level in a different way :) */ - void do_vertical_flip(); - /** @evil@ but can#t always be avoided in current design... */ static Sector* current() { return _current; } @@ -140,7 +134,6 @@ public: // some special objects, where we need direct access Player* player; TileMap* solids; - Background* background; Camera* camera; private: