X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=21a9c028ec154dcc8e0a333f65c6b85c3780e387;hb=b524515944583916655a9f2cf1a667e55e7ed4ce;hp=ffd409eaa4d06c6e4204b11f5439e8e9299da03d;hpb=76d092bebada7aca0db7435a2810ce749816a056;p=supertux.git diff --git a/src/sector.h b/src/sector.h index ffd409eaa..21a9c028e 100644 --- a/src/sector.h +++ b/src/sector.h @@ -56,6 +56,11 @@ struct SpawnPoint Vector pos; }; +enum { + NONE_ENDSEQ_ANIM, + FIREWORKS_ENDSEQ_ANIM + }; + /** This class holds a sector (a part of a level) and all the game objects * (badguys, player, background, tilemap, ...) */ @@ -65,6 +70,8 @@ public: Sector(); ~Sector(); + /// create new sector + static Sector *create(const std::string& name, size_t width, size_t height); /// read sector from lisp file void parse(LispReader& reader); void parse_old_format(LispReader& reader); @@ -102,12 +109,13 @@ public: const Vector& movement, Tile* tile); void add_bouncy_brick(const Vector& pos); - BadGuy* add_bad_guy(float x, float y, BadGuyKind kind); + BadGuy* add_bad_guy(float x, float y, BadGuyKind kind, bool activate); void add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind); bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + bool add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time, int drawing_layer); + void add_floating_text(const Vector& pos, const std::string& text); /** Try to grab the coin at the given coordinates */ void trygrabdistro(const Vector& pos, int bounciness); @@ -126,10 +134,17 @@ public: player to play the same level in a different way :) */ void do_vertical_flip(); + /** Get end sequence animation */ + int end_sequence_animation() + { return end_sequence_animation_type; } + /** @evil@ */ static Sector* current() { return _current; } + /** Get total number of some stuff */ + int get_total_badguys(); + private: void load_music(); @@ -140,6 +155,8 @@ private: MusicRef level_song; MusicRef level_song_fast; + int end_sequence_animation_type; + public: std::string song_title; float gravity; @@ -176,7 +193,7 @@ private: int distro_counter; bool counting_distros; - int currentmusic; + int currentmusic; }; #endif