X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.h;h=21a9c028ec154dcc8e0a333f65c6b85c3780e387;hb=b524515944583916655a9f2cf1a667e55e7ed4ce;hp=96a2e45c92116e13b2d876ccaf244eaa479aa9b1;hpb=c90c871ea557d6d53d546382932fe7f820dd4ee8;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 96a2e45c9..21a9c028e 100644 --- a/src/sector.h +++ b/src/sector.h @@ -16,18 +16,26 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __SECTOR_H__ -#define __SECTOR_H__ + +#ifndef SUPERTUX_SECTOR_H +#define SUPERTUX_SECTOR_H #include #include -#include "vector.h" + +#include "math/vector.h" #include "badguy.h" #include "special.h" -#include "musicref.h" -#include "screen/drawing_context.h" +#include "audio/musicref.h" +#include "video/drawing_context.h" + +using namespace SuperTux; +namespace SuperTux { class GameObject; +class LispReader; +} + class InteractiveObject; class Background; class Player; @@ -37,9 +45,9 @@ class FlyingPlatform; class TileMap; class Upgrade; class Bullet; +class SmokeCloud; +class Particles; class BadGuy; -class Vector; -class LispReader; class Tile; struct SpawnPoint @@ -48,6 +56,11 @@ struct SpawnPoint Vector pos; }; +enum { + NONE_ENDSEQ_ANIM, + FIREWORKS_ENDSEQ_ANIM + }; + /** This class holds a sector (a part of a level) and all the game objects * (badguys, player, background, tilemap, ...) */ @@ -57,6 +70,8 @@ public: Sector(); ~Sector(); + /// create new sector + static Sector *create(const std::string& name, size_t width, size_t height); /// read sector from lisp file void parse(LispReader& reader); void parse_old_format(LispReader& reader); @@ -65,8 +80,12 @@ public: /// activates this sector (change music, intialize player class, ...) void activate(const std::string& spawnpoint = "main"); + /// get best spawn point + Vector get_best_spawn_point(Vector pos); void action(float elapsed_time); + void update_game_objects(); + void draw(DrawingContext& context); /// adds a gameobject @@ -90,10 +109,13 @@ public: const Vector& movement, Tile* tile); void add_bouncy_brick(const Vector& pos); - BadGuy* add_bad_guy(float x, float y, BadGuyKind kind); + BadGuy* add_bad_guy(float x, float y, BadGuyKind kind, bool activate); void add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind); bool add_bullet(const Vector& pos, float xm, Direction dir); + bool add_smoke_cloud(const Vector& pos); + bool add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time, int drawing_layer); + void add_floating_text(const Vector& pos, const std::string& text); /** Try to grab the coin at the given coordinates */ void trygrabdistro(const Vector& pos, int bounciness); @@ -108,10 +130,21 @@ public: the tile which the badguy is walking on an killing him this way */ void trybumpbadguy(const Vector& pos); + /** Flip the all the sector vertically. The purpose of this is to let + player to play the same level in a different way :) */ + void do_vertical_flip(); + + /** Get end sequence animation */ + int end_sequence_animation() + { return end_sequence_animation_type; } + /** @evil@ */ static Sector* current() { return _current; } + /** Get total number of some stuff */ + int get_total_badguys(); + private: void load_music(); @@ -122,6 +155,8 @@ private: MusicRef level_song; MusicRef level_song_fast; + int end_sequence_animation_type; + public: std::string song_title; float gravity; @@ -142,6 +177,8 @@ private: std::vector upgrades; std::vector bullets; + std::vector smoke_clouds; + std::vector particles; public: // ugly typedef std::vector InteractiveObjects; @@ -156,7 +193,7 @@ private: int distro_counter; bool counting_distros; - int currentmusic; + int currentmusic; }; #endif