X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=d828a41c4b3c9f3aa4cff6934fbe067b0c58efd1;hb=d62647592b4ccffa89794af6fa03faaced46999d;hp=69bac355192c9f7c32dbd740d6ee43be2a572ebf;hpb=0676f7c09ab0d99e5b6a3bf74b9e2b62aaa885d4;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 69bac3551..d828a41c4 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -26,43 +26,42 @@ #include #include -#include "sector.h" -#include "player_status.h" -#include "object/gameobjs.h" -#include "object/camera.h" -#include "object/background.h" -#include "object/particlesystem.h" -#include "object/particlesystem_absolute.h" -#include "object/tilemap.h" -#include "lisp/parser.h" -#include "lisp/lisp.h" -#include "lisp/writer.h" -#include "lisp/list_iterator.h" -#include "tile.h" -#include "audio/sound_manager.h" -#include "game_session.h" -#include "resources.h" -#include "statistics.h" -#include "collision_grid.h" -#include "collision_grid_iterator.h" -#include "object_factory.h" -#include "collision.h" -#include "spawn_point.h" -#include "math/rect.h" -#include "math/aatriangle.h" -#include "object/coin.h" -#include "object/block.h" -#include "object/invisible_block.h" -#include "object/bullet.h" -#include "object/text_object.h" -#include "badguy/jumpy.h" -#include "badguy/spike.h" -#include "trigger/sequence_trigger.h" -#include "player_status.h" -#include "scripting/script_interpreter.h" -#include "scripting/sound.h" -#include "scripting/scripted_object.h" -#include "scripting/text.h" +#include "sector.hpp" +#include "player_status.hpp" +#include "object/gameobjs.hpp" +#include "object/camera.hpp" +#include "object/background.hpp" +#include "object/particlesystem.hpp" +#include "object/particlesystem_interactive.hpp" +#include "object/tilemap.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "lisp/writer.hpp" +#include "lisp/list_iterator.hpp" +#include "tile.hpp" +#include "audio/sound_manager.hpp" +#include "game_session.hpp" +#include "resources.hpp" +#include "statistics.hpp" +#include "collision_grid.hpp" +#include "collision_grid_iterator.hpp" +#include "object_factory.hpp" +#include "collision.hpp" +#include "spawn_point.hpp" +#include "math/rect.hpp" +#include "math/aatriangle.hpp" +#include "object/coin.hpp" +#include "object/block.hpp" +#include "object/invisible_block.hpp" +#include "object/bullet.hpp" +#include "object/text_object.hpp" +#include "badguy/jumpy.hpp" +#include "trigger/sequence_trigger.hpp" +#include "player_status.hpp" +#include "scripting/script_interpreter.hpp" +#include "scripting/sound.hpp" +#include "scripting/scripted_object.hpp" +#include "scripting/text.hpp" //#define USE_GRID @@ -72,11 +71,15 @@ Sector::Sector() : gravity(10), player(0), solids(0), camera(0), currentmusic(LEVEL_MUSIC) { - song_title = "Mortimers_chipdisko.mod"; - player = new Player(&player_status); + song_title = "chipdisko.ogg"; + player = new Player(player_status); add_object(player); +#ifdef USE_GRID grid = new CollisionGrid(32000, 32000); +#else + grid = 0; +#endif } Sector::~Sector() @@ -114,6 +117,14 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) RainParticleSystem* partsys = new RainParticleSystem(); partsys->parse(reader); return partsys; + } else if(name == "particles-comets") { + CometParticleSystem* partsys = new CometParticleSystem(); + partsys->parse(reader); + return partsys; + } else if(name == "particles-ghosts") { + GhostParticleSystem* partsys = new GhostParticleSystem(); + partsys->parse(reader); + return partsys; } else if(name == "particles-clouds") { CloudParticleSystem* partsys = new CloudParticleSystem(); partsys->parse(reader); @@ -145,7 +156,6 @@ Sector::parse(const lisp::Lisp& sector) iter.value()->get(gravity); } else if(token == "music") { iter.value()->get(song_title); - load_music(); } else if(token == "spawnpoint") { SpawnPoint* sp = new SpawnPoint(iter.lisp()); spawnpoints.push_back(sp); @@ -160,14 +170,16 @@ Sector::parse(const lisp::Lisp& sector) } update_game_objects(); + + if(!solids) + throw std::runtime_error("sector does not contain a solid tile layer."); + fix_old_tiles(); if(!camera) { std::cerr << "sector '" << name << "' does not contain a camera.\n"; update_game_objects(); add_object(new Camera(this)); } - if(!solids) - throw std::runtime_error("sector does not contain a solid tile layer."); update_game_objects(); } @@ -191,16 +203,16 @@ Sector::parse_old_format(const lisp::Lisp& reader) reader.get("bkgd_red_top", r); reader.get("bkgd_green_top", g); reader.get("bkgd_blue_top", b); - bkgd_top.red = r; - bkgd_top.green = g; - bkgd_top.blue = b; + bkgd_top.red = static_cast (r) / 255.0f; + bkgd_top.green = static_cast (g) / 255.0f; + bkgd_top.blue = static_cast (b) / 255.0f; reader.get("bkgd_red_bottom", r); reader.get("bkgd_green_bottom", g); reader.get("bkgd_blue_bottom", b); - bkgd_bottom.red = r; - bkgd_bottom.green = g; - bkgd_bottom.blue = b; + bkgd_bottom.red = static_cast (r) / 255.0f; + bkgd_bottom.green = static_cast (g) / 255.0f; + bkgd_bottom.blue = static_cast (b) / 255.0f; if(backgroundimage != "") { Background* background = new Background; @@ -230,11 +242,10 @@ Sector::parse_old_format(const lisp::Lisp& reader) spawn->name = "main"; spawnpoints.push_back(spawn); - song_title = "Mortimers_chipdisko.mod"; + song_title = "chipdisko.ogg"; reader.get("music", song_title); - load_music(); - int width, height = 15; + int width = 30, height = 15; reader.get("width", width); reader.get("height", height); @@ -297,10 +308,12 @@ Sector::parse_old_format(const lisp::Lisp& reader) add_object(camera); update_game_objects(); + + if(solids == 0) + throw std::runtime_error("sector does not contain a solid tile layer."); + fix_old_tiles(); update_game_objects(); - if(solids == 0) - throw std::runtime_error("sector does not contain a solid tile layer."); } void @@ -315,18 +328,6 @@ Sector::fix_old_tiles() if(tile->getID() == 112) { add_object(new InvisibleBlock(pos)); solids->change(x, y, 0); - } else if(tile->getID() == 295) { - add_object(new Spike(pos, Spike::NORTH)); - solids->change(x, y, 0); - } else if(tile->getID() == 296) { - add_object(new Spike(pos, Spike::EAST)); - solids->change(x, y, 0); - } else if(tile->getID() == 297) { - add_object(new Spike(pos, Spike::SOUTH)); - solids->change(x, y, 0); - } else if(tile->getID() == 298) { - add_object(new Spike(pos, Spike::WEST)); - solids->change(x, y, 0); } else if(tile->getAttributes() & Tile::COIN) { add_object(new Coin(pos)); solids->change(x, y, 0); @@ -341,7 +342,7 @@ Sector::fix_old_tiles() add_object(new SequenceTrigger(pos, sequence)); solids->change(x, y, 0); } - } + } } } @@ -418,19 +419,8 @@ Sector::activate(const std::string& spawnpoint) // Run init script if(init_script != "") { - try { - ScriptInterpreter* interpreter - = new ScriptInterpreter(GameSession::current()->get_working_directory()); - interpreter->register_sector(this); - std::string sourcename = std::string("Sector(") + name + ") - init"; - std::istringstream in(init_script); - interpreter->load_script(in, sourcename); - interpreter->start_script(); - add_object(interpreter); - init_script = ""; - } catch(std::exception& e) { - std::cerr << "Couldn't execute init script: " << e.what() << "\n"; - } + ScriptInterpreter::add_script_object(this, + std::string("Sector(") + name + ") - init", init_script); } } @@ -477,7 +467,7 @@ Sector::update(float elapsed_time) #endif /* Handle all possible collisions. */ - collision_handler(); + handle_collisions(); update_game_objects(); } @@ -485,6 +475,30 @@ void Sector::update_game_objects() { /** cleanup marked objects */ + for(std::vector::iterator i = bullets.begin(); + i != bullets.end(); /* nothing */) { + Bullet* bullet = *i; + if(bullet->is_valid()) { + ++i; + continue; + } + + i = bullets.erase(i); + } + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); /* nothing */) { + MovingObject* moving_object = *i; + if(moving_object->is_valid()) { + ++i; + continue; + } + +#ifdef USE_GRID + grid->remove_object(moving_object); +#endif + + i = moving_objects.erase(i); + } for(std::vector::iterator i = gameobjects.begin(); i != gameobjects.end(); /* nothing */) { GameObject* object = *i; @@ -494,16 +508,6 @@ Sector::update_game_objects() continue; } - Bullet* bullet = dynamic_cast (object); - if(bullet) { - bullets.erase( - std::remove(bullets.begin(), bullets.end(), bullet), - bullets.end()); - } - MovingObject* movingobject = dynamic_cast (object); - if(movingobject) { - grid->remove_object(movingobject); - } delete *i; i = gameobjects.erase(i); } @@ -519,8 +523,12 @@ Sector::update_game_objects() bullets.push_back(bullet); MovingObject* movingobject = dynamic_cast (object); - if(movingobject) + if(movingobject) { + moving_objects.push_back(movingobject); + #ifdef USE_GRID grid->add_object(movingobject); +#endif + } TileMap* tilemap = dynamic_cast (object); if(tilemap && tilemap->is_solid()) { @@ -610,9 +618,10 @@ Sector::collision_tilemap(MovingObject* object, int depth) int max_x = int(x2+1); int max_y = int(y2+1); - CollisionHit temphit, hit; + TilemapCollisionHit temphit, hit; Rect dest = object->get_bbox(); dest.move(object->movement); + hit.tileflags = 0; hit.time = -1; // represents an invalid value for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { @@ -620,7 +629,7 @@ Sector::collision_tilemap(MovingObject* object, int depth) if(!tile) continue; // skip non-solid tiles - if(!(tile->getAttributes() & Tile::SOLID)) + if(tile->getAttributes() == 0) continue; // only handle unisolid when the player is falling down and when he was // above the tile before @@ -637,22 +646,28 @@ Sector::collision_tilemap(MovingObject* object, int depth) if(Collision::rectangle_aatriangle(temphit, dest, object->movement, triangle)) { - if(temphit.time > hit.time) + hit.tileflags |= tile->getAttributes(); + if(temphit.time > hit.time && (tile->getAttributes() & Tile::SOLID)) { + temphit.tileflags = hit.tileflags; hit = temphit; + } } } else { // normal rectangular tile Rect rect(x*32, y*32, (x+1)*32, (y+1)*32); if(Collision::rectangle_rectangle(temphit, dest, object->movement, rect)) { - if(temphit.time > hit.time) + hit.tileflags |= tile->getAttributes(); + if(temphit.time > hit.time && (tile->getAttributes() & Tile::SOLID)) { + temphit.tileflags = hit.tileflags; hit = temphit; + } } } } } // did we collide at all? - if(hit.time < 0) + if(hit.tileflags == 0) return; // call collision function @@ -702,18 +717,87 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2) } void -Sector::collision_handler() +Sector::handle_collisions() { #ifdef USE_GRID grid->check_collisions(); #else - for(std::vector::iterator i = gameobjects.begin(); - i != gameobjects.end(); ++i) { - GameObject* gameobject = *i; - if(!gameobject->is_valid()) + // part1: COLGROUP_MOVING vs COLGROUP_STATIC and tilemap + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); ++i) { + MovingObject* movingobject = *i; + if(movingobject->get_group() != COLGROUP_MOVING + || !movingobject->is_valid()) continue; - MovingObject* movingobject = dynamic_cast (gameobject); - if(!movingobject) + + // collision with tilemap + collision_tilemap(movingobject, 0); + + // collision with other objects + for(MovingObjects::iterator i2 = i+1; + i2 != moving_objects.end(); ++i2) { + MovingObject* movingobject2 = *i2; + if(movingobject2->get_group() != COLGROUP_STATIC + || !movingobject2->is_valid()) + continue; + + collision_object(movingobject, movingobject2); + } + } + + // part2: COLGROUP_MOVING vs COLGROUP_TOUCHABLE + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); ++i) { + MovingObject* moving_object = *i; + if(moving_object->get_group() != COLGROUP_MOVING + || !moving_object->is_valid()) + continue; + + for(MovingObjects::iterator i2 = moving_objects.begin(); + i2 != moving_objects.end(); ++i2) { + MovingObject* moving_object_2 = *i2; + if(moving_object_2->get_group() != COLGROUP_TOUCHABLE + || !moving_object_2->is_valid()) + continue; + + collision_object(moving_object, moving_object_2); + } + } + + // part3: COLGROUP_MOVING vs COLGROUP_MOVING + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); ++i) { + MovingObject* moving_object = *i; + + if(moving_object->get_group() != COLGROUP_MOVING + || !moving_object->is_valid()) + continue; + + for(MovingObjects::iterator i2 = i+1; + i2 != moving_objects.end(); ++i2) { + MovingObject* moving_object_2 = *i2; + if(moving_object_2->get_group() != COLGROUP_MOVING + || !moving_object_2->is_valid()) + continue; + + collision_object(moving_object, moving_object_2); + } + } + + // apply object movement + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); ++i) { + MovingObject* moving_object = *i; + + moving_object->bbox.move(moving_object->get_movement()); + moving_object->movement = Vector(0, 0); + } + +#if 0 + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); ++i) { + MovingObject* movingobject = *i; + if(!movingobject->is_valid()) continue; if(movingobject->get_flags() & GameObject::FLAG_NO_COLLDET) { movingobject->bbox.move(movingobject->movement); @@ -726,14 +810,11 @@ Sector::collision_handler() collision_tilemap(movingobject, 0); // collision with other objects - for(std::vector::iterator i2 = i+1; - i2 != gameobjects.end(); ++i2) { - GameObject* other_object = *i2; - if(!other_object->is_valid() - || other_object->get_flags() & GameObject::FLAG_NO_COLLDET) - continue; - MovingObject* movingobject2 = dynamic_cast (other_object); - if(!movingobject2) + for(MovingObjects::iterator i2 = i+1; + i2 != moving_objects.end(); ++i2) { + MovingObject* movingobject2 = *i2; + if(!movingobject2->is_valid() + || movingobject2->get_flags() & GameObject::FLAG_NO_COLLDET) continue; collision_object(movingobject, movingobject2); @@ -743,6 +824,8 @@ Sector::collision_handler() movingobject->movement = Vector(0, 0); } #endif + +#endif } bool @@ -753,11 +836,11 @@ Sector::add_bullet(const Vector& pos, float xm, Direction dir) static const size_t MAX_ICE_BULLETS = 1; Bullet* new_bullet = 0; - if(player_status.bonus == FIRE_BONUS) { + if(player_status->bonus == FIRE_BONUS) { if(bullets.size() > MAX_FIRE_BULLETS-1) return false; new_bullet = new Bullet(pos, xm, dir, FIRE_BULLET); - } else if(player_status.bonus == ICE_BONUS) { + } else if(player_status->bonus == ICE_BONUS) { if(bullets.size() > MAX_ICE_BULLETS-1) return false; new_bullet = new Bullet(pos, xm, dir, ICE_BULLET); @@ -766,7 +849,7 @@ Sector::add_bullet(const Vector& pos, float xm, Direction dir) } add_object(new_bullet); - sound_manager->play_sound("shoot"); + sound_manager->play("sounds/shoot.wav"); return true; } @@ -785,25 +868,18 @@ Sector::add_floating_text(const Vector& pos, const std::string& text) } void -Sector::load_music() -{ - level_song = sound_manager->load_music( - get_resource_filename("/music/" + song_title)); -} - -void Sector::play_music(MusicType type) { currentmusic = type; switch(currentmusic) { case LEVEL_MUSIC: - sound_manager->play_music(level_song); + sound_manager->play_music(std::string("music/") + song_title); break; case HERRING_MUSIC: - sound_manager->play_music(herring_song); + sound_manager->play_music("music/salcon.ogg"); break; default: - sound_manager->halt_music(); + sound_manager->play_music(""); break; } }