X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=cb7a2d9814406893e13479e3a7d23deb94cc8f5f;hb=e409aaf88c618c2fc47ff8f9bbe523b8f271c795;hp=657996f33573f3074a494a53155dfdf785a84572;hpb=11ea32de7fcc2d667b13f95bb7097d808e6b0dd4;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 657996f33..cb7a2d981 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -16,7 +16,6 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #include #include @@ -33,6 +32,7 @@ #include "object/camera.h" #include "object/background.h" #include "object/particlesystem.h" +#include "object/particlesystem_interactive.h" #include "object/tilemap.h" #include "lisp/parser.h" #include "lisp/lisp.h" @@ -47,17 +47,22 @@ #include "collision_grid_iterator.h" #include "object_factory.h" #include "collision.h" +#include "spawn_point.h" #include "math/rect.h" #include "math/aatriangle.h" #include "object/coin.h" #include "object/block.h" #include "object/invisible_block.h" #include "object/bullet.h" +#include "object/text_object.h" #include "badguy/jumpy.h" #include "badguy/spike.h" #include "trigger/sequence_trigger.h" #include "player_status.h" #include "scripting/script_interpreter.h" +#include "scripting/sound.h" +#include "scripting/scripted_object.h" +#include "scripting/text.h" //#define USE_GRID @@ -65,7 +70,7 @@ Sector* Sector::_current = 0; Sector::Sector() : gravity(10), player(0), solids(0), camera(0), - interpreter(0), currentmusic(LEVEL_MUSIC) + currentmusic(LEVEL_MUSIC) { song_title = "Mortimers_chipdisko.mod"; player = new Player(&player_status); @@ -109,6 +114,14 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) RainParticleSystem* partsys = new RainParticleSystem(); partsys->parse(reader); return partsys; + } else if(name == "particles-comets") { + CometParticleSystem* partsys = new CometParticleSystem(); + partsys->parse(reader); + return partsys; + } else if(name == "particles-ghosts") { + GhostParticleSystem* partsys = new GhostParticleSystem(); + partsys->parse(reader); + return partsys; } else if(name == "particles-clouds") { CloudParticleSystem* partsys = new CloudParticleSystem(); partsys->parse(reader); @@ -142,12 +155,7 @@ Sector::parse(const lisp::Lisp& sector) iter.value()->get(song_title); load_music(); } else if(token == "spawnpoint") { - const lisp::Lisp* spawnpoint_lisp = iter.lisp(); - - SpawnPoint* sp = new SpawnPoint; - spawnpoint_lisp->get("name", sp->name); - spawnpoint_lisp->get("x", sp->pos.x); - spawnpoint_lisp->get("y", sp->pos.y); + SpawnPoint* sp = new SpawnPoint(iter.lisp()); spawnpoints.push_back(sp); } else if(token == "init-script") { iter.value()->get(init_script); @@ -418,21 +426,8 @@ Sector::activate(const std::string& spawnpoint) // Run init script if(init_script != "") { - try { - // TODO we should keep the interpreter across sessions (or some variables) - // so that you can store information across levels/sectors... - delete interpreter; - interpreter = 0; - interpreter = new ScriptInterpreter(); - std::string sourcename = std::string("Sector(") + name + ") - init"; - std::istringstream in(init_script); - printf("Load script.\n"); - interpreter->load_script(in, sourcename); - printf("run script.\n"); - interpreter->run_script(); - } catch(std::exception& e) { - std::cerr << "Couldn't execute init script: " << e.what() << "\n"; - } + ScriptInterpreter::add_script_object(this, + std::string("Sector(") + name + ") - init", init_script); } } @@ -454,7 +449,7 @@ Sector::get_active_region() } void -Sector::action(float elapsed_time) +Sector::update(float elapsed_time) { player->check_bounds(camera); @@ -464,7 +459,7 @@ Sector::action(float elapsed_time) if(!object->is_valid()) continue; - object->action(elapsed_time); + object->update(elapsed_time); } #else /* update objects */ @@ -474,7 +469,7 @@ Sector::action(float elapsed_time) if(!object->is_valid()) continue; - object->action(elapsed_time); + object->update(elapsed_time); } #endif @@ -789,8 +784,7 @@ Sector::add_floating_text(const Vector& pos, const std::string& text) void Sector::load_music() { - level_song = sound_manager->load_music( - get_resource_filename("/music/" + song_title)); + level_song = sound_manager->load_music("/music/" + song_title); } void @@ -823,7 +817,7 @@ Sector::get_total_badguys() for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { BadGuy* badguy = dynamic_cast (*i); - if(badguy) + if (badguy && badguy->countMe) total_badguys++; }