X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=a5fd7d4fb5b5b6e7f6d456dcfa7827494161322c;hb=41b1a29c10b9c5e799d57356eee0d1701c3828b4;hp=88b40cd1b5a4132b71caf7cfc1553797a885a7e6;hpb=b043123f5ece1879b3f884658d002f1d7726f212;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 88b40cd1b..a5fd7d4fb 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -44,6 +44,8 @@ #include "lisp/writer.hpp" #include "lisp/list_iterator.hpp" #include "tile.hpp" +#include "file_system.hpp" +#include "physfs/physfs_stream.hpp" #include "audio/sound_manager.hpp" #include "game_session.hpp" #include "resources.hpp" @@ -68,6 +70,7 @@ #include "script_interface.hpp" #include "log.hpp" #include "main.hpp" +#include "level.hpp" Sector* Sector::_current = 0; @@ -82,6 +85,8 @@ Sector::Sector(Level* parent) add_object(new DisplayEffect("Effect")); add_object(new TextObject("Text")); + sound_manager->preload("sounds/shoot.wav"); + // create a new squirrel table for the sector using namespace Scripting; @@ -313,14 +318,15 @@ Sector::parse_old_format(const lisp::Lisp& reader) std::vector tiles; if(reader.get_vector("interactive-tm", tiles) || reader.get_vector("tilemap", tiles)) { - TileMap* tilemap = new TileMap(); + TileMap* tilemap = new TileMap(level->get_tileset()); tilemap->set(width, height, tiles, LAYER_TILES, true); // replace tile id 112 (old invisible tile) with 1311 (new invisible tile) for(size_t x=0; x < tilemap->get_width(); ++x) { for(size_t y=0; y < tilemap->get_height(); ++y) { - const Tile* tile = tilemap->get_tile(x, y); - if(tile->getID() == 112) tilemap->change(x, y, 1311); + uint32_t id = tilemap->get_tile_id(x, y); + if(id == 112) + tilemap->change(x, y, 1311); } } @@ -329,14 +335,14 @@ Sector::parse_old_format(const lisp::Lisp& reader) } if(reader.get_vector("background-tm", tiles)) { - TileMap* tilemap = new TileMap(); + TileMap* tilemap = new TileMap(level->get_tileset()); tilemap->set(width, height, tiles, LAYER_BACKGROUNDTILES, false); if (height < 19) tilemap->resize(width, 19); add_object(tilemap); } if(reader.get_vector("foreground-tm", tiles)) { - TileMap* tilemap = new TileMap(); + TileMap* tilemap = new TileMap(level->get_tileset()); tilemap->set(width, height, tiles, LAYER_FOREGROUNDTILES, false); // fill additional space in foreground with tiles of ID 2035 (lightmap/black) @@ -398,26 +404,27 @@ Sector::fix_old_tiles() TileMap* solids = *i; for(size_t x=0; x < solids->get_width(); ++x) { for(size_t y=0; y < solids->get_height(); ++y) { - const Tile* tile = solids->get_tile(x, y); - Vector pos(solids->get_x_offset() + x*32, solids->get_y_offset() + y*32); - - if(tile->getID() == 112) { - add_object(new InvisibleBlock(pos)); - solids->change(x, y, 0); - } else if(tile->getAttributes() & Tile::COIN) { - add_object(new Coin(pos)); - solids->change(x, y, 0); - } else if(tile->getAttributes() & Tile::FULLBOX) { - add_object(new BonusBlock(pos, tile->getData())); - solids->change(x, y, 0); - } else if(tile->getAttributes() & Tile::BRICK) { - add_object(new Brick(pos, tile->getData())); - solids->change(x, y, 0); - } else if(tile->getAttributes() & Tile::GOAL) { - std::string sequence = tile->getData() == 0 ? "endsequence" : "stoptux"; - add_object(new SequenceTrigger(pos, sequence)); - solids->change(x, y, 0); - } + uint32_t id = solids->get_tile_id(x, y); + const Tile *tile = solids->get_tile(x, y); + Vector pos(solids->get_x_offset() + x*32, solids->get_y_offset() + y*32); + + if(id == 112) { + add_object(new InvisibleBlock(pos)); + solids->change(x, y, 0); + } else if(tile->getAttributes() & Tile::COIN) { + add_object(new Coin(pos)); + solids->change(x, y, 0); + } else if(tile->getAttributes() & Tile::FULLBOX) { + add_object(new BonusBlock(pos, tile->getData())); + solids->change(x, y, 0); + } else if(tile->getAttributes() & Tile::BRICK) { + add_object(new Brick(pos, tile->getData())); + solids->change(x, y, 0); + } else if(tile->getAttributes() & Tile::GOAL) { + std::string sequence = tile->getData() == 0 ? "endsequence" : "stoptux"; + add_object(new SequenceTrigger(pos, sequence)); + solids->change(x, y, 0); + } } } } @@ -428,25 +435,25 @@ Sector::fix_old_tiles() if (!tm) continue; for(size_t x=0; x < tm->get_width(); ++x) { for(size_t y=0; y < tm->get_height(); ++y) { - const Tile* tile = tm->get_tile(x, y); - Vector pos(tm->get_x_offset() + x*32, tm->get_y_offset() + y*32); - Vector center(pos.x + 16, pos.y + 16); - - // torch - if (tile->getID() == 1517) { - float pseudo_rnd = (float)((int)pos.x % 10) / 10; - add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.9f, 1.0f, Color(1.0f, 1.0f, 0.6f, 1.0f))); - } - // lava or lavaflow - if ((tile->getID() == 173) || (tile->getID() == 1700) || (tile->getID() == 1705) || (tile->getID() == 1706)) { - // space lights a bit - if (((tm->get_tile(x-1, y)->getID() != tm->get_tile(x,y)->getID()) - && (tm->get_tile(x, y-1)->getID() != tm->get_tile(x,y)->getID())) - || ((x % 3 == 0) && (y % 3 == 0))) { - float pseudo_rnd = (float)((int)pos.x % 10) / 10; - add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.8f, 1.0f, Color(1.0f, 0.3f, 0.0f, 1.0f))); - } - } + uint32_t id = tm->get_tile_id(x, y); + Vector pos(tm->get_x_offset() + x*32, tm->get_y_offset() + y*32); + Vector center(pos.x + 16, pos.y + 16); + + // torch + if (id == 1517) { + float pseudo_rnd = (float)((int)pos.x % 10) / 10; + add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.9f, 1.0f, Color(1.0f, 1.0f, 0.6f, 1.0f))); + } + // lava or lavaflow + if ((id == 173) || (id == 1700) || (id == 1705) || (id == 1706)) { + // space lights a bit + if ((((tm->get_tile_id(x-1, y)) != tm->get_tile_id(x,y)) + && (tm->get_tile_id(x, y-1) != tm->get_tile_id(x,y))) + || ((x % 3 == 0) && (y % 3 == 0))) { + float pseudo_rnd = (float)((int)pos.x % 10) / 10; + add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.8f, 1.0f, Color(1.0f, 0.3f, 0.0f, 1.0f))); + } + } } } @@ -606,6 +613,18 @@ Sector::activate(const Vector& player_pos) camera->reset(player->get_pos()); update_game_objects(); + //Run default.nut just before init script + //Check to see if it's in a levelset (info file) + std::string basedir = FileSystem::dirname(get_level()->filename); + if(PHYSFS_exists((basedir + "/info").c_str())) { + try { + IFileStream in(basedir + "/default.nut"); + run_script(in, std::string("Sector(") + name + ") - default.nut"); + } catch(std::exception& ) { + // doesn't exist or erroneous; do nothing + } + } + // Run init script if(init_script != "") { std::istringstream in(init_script); @@ -884,7 +903,7 @@ static const float SHIFT_DELTA = 7.0f; /** r1 is supposed to be moving, r2 a solid object */ void check_collisions(collision::Constraints* constraints, const Vector& movement, const Rect& r1, const Rect& r2, - GameObject* object = NULL, MovingObject* other = NULL) + GameObject* object = NULL, MovingObject* other = NULL, const Vector& addl_ground_movement = Vector(0,0)) { if(!collision::intersects(r1, r2)) return; @@ -897,10 +916,10 @@ void check_collisions(collision::Constraints* constraints, return; // calculate intersection - float itop = r1.get_bottom() - r2.get_top(); + float itop = r1.get_bottom() - r2.get_top(); float ibottom = r2.get_bottom() - r1.get_top(); - float ileft = r1.get_right() - r2.get_left(); - float iright = r2.get_right() - r1.get_left(); + float ileft = r1.get_right() - r2.get_left(); + float iright = r2.get_right() - r1.get_left(); if(fabsf(movement.y) > fabsf(movement.x)) { if(ileft < SHIFT_DELTA) { @@ -921,6 +940,7 @@ void check_collisions(collision::Constraints* constraints, } } + constraints->ground_movement += addl_ground_movement; if(other != NULL) { HitResponse response = other->collision(*object, dummy); if(response == PASSTHROUGH) @@ -928,7 +948,7 @@ void check_collisions(collision::Constraints* constraints, if(other->get_movement() != Vector(0, 0)) { // TODO what todo when we collide with 2 moving objects?!? - constraints->ground_movement = other->get_movement(); + constraints->ground_movement += other->get_movement(); } } @@ -976,30 +996,30 @@ Sector::collision_tilemap(collision::Constraints* constraints, for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { - const Tile* tile = solids->get_tile(x, y); - if(!tile) - continue; - // skip non-solid tiles - if((tile->getAttributes() & Tile::SOLID) == 0) - continue; - // only handle unisolid when the player is falling down and when he was - // above the tile before - if(tile->getAttributes() & Tile::UNISOLID) { - if(movement.y <= 0 || dest.get_bottom() - movement.y - SHIFT_DELTA > y*32) - continue; - } - - if(tile->getAttributes() & Tile::SLOPE) { // slope tile - AATriangle triangle; - Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset()); - Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); - triangle = AATriangle(p1, p2, tile->getData()); - - collision::rectangle_aatriangle(constraints, dest, triangle); - } else { // normal rectangular tile - Rect rect(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset(), (x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); - check_collisions(constraints, movement, dest, rect); - } + const Tile* tile = solids->get_tile(x, y); + if(!tile) + continue; + // skip non-solid tiles + if((tile->getAttributes() & Tile::SOLID) == 0) + continue; + // only handle unisolid when the player is falling down and when he was + // above the tile before + if(tile->getAttributes() & Tile::UNISOLID) { + if(movement.y <= 0 || dest.get_bottom() - movement.y - SHIFT_DELTA > y*32) + continue; + } + + if(tile->getAttributes() & Tile::SLOPE) { // slope tile + AATriangle triangle; + Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset()); + Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); + triangle = AATriangle(p1, p2, tile->getData()); + + collision::rectangle_aatriangle(constraints, dest, triangle, solids->get_movement()); + } else { // normal rectangular tile + Rect rect(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset(), (x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); + check_collisions(constraints, movement, dest, rect, NULL, NULL, solids->get_movement()); + } } } } @@ -1025,10 +1045,10 @@ Sector::collision_tile_attributes(const Rect& dest) const for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { - const Tile* tile = solids->get_tile(x, y); - if(!tile) - continue; - result |= tile->getAttributes(); + const Tile* tile = solids->get_tile(x, y); + if(!tile) + continue; + result |= tile->getAttributes(); } } } @@ -1303,9 +1323,9 @@ Sector::handle_collisions() get_hit_normal(moving_object->dest, moving_object_2->dest, hit, normal); if(!moving_object->collides(*moving_object_2, hit)) - return; + continue; if(!moving_object_2->collides(*moving_object, hit)) - return; + continue; moving_object->collision(*moving_object_2, hit); moving_object_2->collision(*moving_object, hit); @@ -1361,18 +1381,18 @@ Sector::is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid) const for(int x = starttilex; x*32 <= max_x; ++x) { for(int y = starttiley; y*32 <= max_y; ++y) { - const Tile* tile = solids->get_tile(x, y); - if(!tile) continue; - if(tile->getAttributes() & Tile::SLOPE) { - AATriangle triangle; - Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset()); - Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); - triangle = AATriangle(p1, p2, tile->getData()); - Constraints constraints; - return collision::rectangle_aatriangle(&constraints, rect, triangle); - } - if((tile->getAttributes() & Tile::SOLID) && !ignoreUnisolid) return false; - if((tile->getAttributes() & Tile::SOLID) && !(tile->getAttributes() & Tile::UNISOLID)) return false; + const Tile* tile = solids->get_tile(x, y); + if(!tile) continue; + if(tile->getAttributes() & Tile::SLOPE) { + AATriangle triangle; + Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset()); + Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); + triangle = AATriangle(p1, p2, tile->getData()); + Constraints constraints; + return collision::rectangle_aatriangle(&constraints, rect, triangle); + } + if((tile->getAttributes() & Tile::SOLID) && !ignoreUnisolid) return false; + if((tile->getAttributes() & Tile::SOLID) && !(tile->getAttributes() & Tile::UNISOLID)) return false; } } } @@ -1457,7 +1477,7 @@ Sector::play_music(MusicType type) sound_manager->play_music(music); break; case HERRING_MUSIC: - sound_manager->play_music("music/salcon.ogg"); + sound_manager->play_music("music/invincible.ogg"); break; case HERRING_WARNING_MUSIC: sound_manager->stop_music(TUX_INVINCIBLE_TIME_WARNING); @@ -1567,3 +1587,22 @@ Sector::get_ambient_blue() { return ambient_light.blue; } + +void +Sector::set_gravity(float gravity) +{ + log_warning << "Changing a Sector's gravitational constant might have unforseen side-effects" << std::endl; + + this->gravity = gravity; + + for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { + GameObject* game_object = *i; + if(!game_object) continue; + if(!game_object->is_valid()) continue; + UsesPhysic *physics_object = dynamic_cast(game_object); + if (!physics_object) continue; + + physics_object->physic.set_gravity(gravity); + } +} +