X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=686efc9dc57aec28e44d249f676c80cbb06cf898;hb=4967684276df2b7fe4c948451edd49e558328dca;hp=57418fd83f206d9af7c5c13c8db0f38e16609e12;hpb=bbc091a52439e4942cfa614a6c16b3f530dfab8a;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 57418fd83..686efc9dc 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -68,6 +68,7 @@ #include "script_interface.hpp" #include "log.hpp" #include "main.hpp" +#include "level.hpp" Sector* Sector::_current = 0; @@ -313,14 +314,15 @@ Sector::parse_old_format(const lisp::Lisp& reader) std::vector tiles; if(reader.get_vector("interactive-tm", tiles) || reader.get_vector("tilemap", tiles)) { - TileMap* tilemap = new TileMap(); + TileMap* tilemap = new TileMap(level->get_tileset()); tilemap->set(width, height, tiles, LAYER_TILES, true); // replace tile id 112 (old invisible tile) with 1311 (new invisible tile) for(size_t x=0; x < tilemap->get_width(); ++x) { for(size_t y=0; y < tilemap->get_height(); ++y) { - const Tile* tile = tilemap->get_tile(x, y); - if(tile->getID() == 112) tilemap->change(x, y, 1311); + uint32_t id = tilemap->get_tile_id(x, y); + if(id == 112) + tilemap->change(x, y, 1311); } } @@ -329,14 +331,14 @@ Sector::parse_old_format(const lisp::Lisp& reader) } if(reader.get_vector("background-tm", tiles)) { - TileMap* tilemap = new TileMap(); + TileMap* tilemap = new TileMap(level->get_tileset()); tilemap->set(width, height, tiles, LAYER_BACKGROUNDTILES, false); if (height < 19) tilemap->resize(width, 19); add_object(tilemap); } if(reader.get_vector("foreground-tm", tiles)) { - TileMap* tilemap = new TileMap(); + TileMap* tilemap = new TileMap(level->get_tileset()); tilemap->set(width, height, tiles, LAYER_FOREGROUNDTILES, false); // fill additional space in foreground with tiles of ID 2035 (lightmap/black) @@ -398,10 +400,11 @@ Sector::fix_old_tiles() TileMap* solids = *i; for(size_t x=0; x < solids->get_width(); ++x) { for(size_t y=0; y < solids->get_height(); ++y) { - const Tile* tile = solids->get_tile(x, y); + uint32_t id = solids->get_tile_id(x, y); + const Tile *tile = solids->get_tile(x, y); Vector pos(solids->get_x_offset() + x*32, solids->get_y_offset() + y*32); - if(tile->getID() == 112) { + if(id == 112) { add_object(new InvisibleBlock(pos)); solids->change(x, y, 0); } else if(tile->getAttributes() & Tile::COIN) { @@ -428,20 +431,20 @@ Sector::fix_old_tiles() if (!tm) continue; for(size_t x=0; x < tm->get_width(); ++x) { for(size_t y=0; y < tm->get_height(); ++y) { - const Tile* tile = tm->get_tile(x, y); + uint32_t id = tm->get_tile_id(x, y); Vector pos(tm->get_x_offset() + x*32, tm->get_y_offset() + y*32); Vector center(pos.x + 16, pos.y + 16); // torch - if (tile->getID() == 1517) { + if (id == 1517) { float pseudo_rnd = (float)((int)pos.x % 10) / 10; add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.9f, 1.0f, Color(1.0f, 1.0f, 0.6f, 1.0f))); } // lava or lavaflow - if ((tile->getID() == 173) || (tile->getID() == 1700) || (tile->getID() == 1705) || (tile->getID() == 1706)) { + if ((id == 173) || (id == 1700) || (id == 1705) || (id == 1706)) { // space lights a bit - if (((tm->get_tile(x-1, y)->getID() != tm->get_tile(x,y)->getID()) - && (tm->get_tile(x, y-1)->getID() != tm->get_tile(x,y)->getID())) + if (((tm->get_tile_id(x-1, y)) != tm->get_tile_id(x,y)) + && (tm->get_tile_id(x, y-1) != tm->get_tile_id(x,y)) || ((x % 3 == 0) && (y % 3 == 0))) { float pseudo_rnd = (float)((int)pos.x % 10) / 10; add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.8f, 1.0f, Color(1.0f, 0.3f, 0.0f, 1.0f))); @@ -884,7 +887,7 @@ static const float SHIFT_DELTA = 7.0f; /** r1 is supposed to be moving, r2 a solid object */ void check_collisions(collision::Constraints* constraints, const Vector& movement, const Rect& r1, const Rect& r2, - GameObject* object = NULL, MovingObject* other = NULL) + GameObject* object = NULL, MovingObject* other = NULL, const Vector& addl_ground_movement = Vector(0,0)) { if(!collision::intersects(r1, r2)) return; @@ -921,6 +924,7 @@ void check_collisions(collision::Constraints* constraints, } } + constraints->ground_movement += addl_ground_movement; if(other != NULL) { HitResponse response = other->collision(*object, dummy); if(response == PASSTHROUGH) @@ -928,7 +932,7 @@ void check_collisions(collision::Constraints* constraints, if(other->get_movement() != Vector(0, 0)) { // TODO what todo when we collide with 2 moving objects?!? - constraints->ground_movement = other->get_movement(); + constraints->ground_movement += other->get_movement(); } } @@ -995,10 +999,10 @@ Sector::collision_tilemap(collision::Constraints* constraints, Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); triangle = AATriangle(p1, p2, tile->getData()); - collision::rectangle_aatriangle(constraints, dest, triangle); + collision::rectangle_aatriangle(constraints, dest, triangle, solids->get_movement()); } else { // normal rectangular tile Rect rect(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset(), (x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); - check_collisions(constraints, movement, dest, rect); + check_collisions(constraints, movement, dest, rect, NULL, NULL, solids->get_movement()); } } }