X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=657996f33573f3074a494a53155dfdf785a84572;hb=8d1566374788e2c612b35d6b95463398a555b54a;hp=d3e751496c1b2ffccac26285bab94a9eae115b5a;hpb=7a87271678d68514ae2158c0c7adb383d6002872;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index d3e751496..657996f33 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -24,10 +24,11 @@ #include #include #include +#include #include -#include "app/globals.h" #include "sector.h" +#include "player_status.h" #include "object/gameobjs.h" #include "object/camera.h" #include "object/background.h" @@ -39,43 +40,35 @@ #include "lisp/list_iterator.h" #include "tile.h" #include "audio/sound_manager.h" -#include "gameloop.h" +#include "game_session.h" #include "resources.h" #include "statistics.h" #include "collision_grid.h" #include "collision_grid_iterator.h" -#include "special/collision.h" -#include "math/rectangle.h" +#include "object_factory.h" +#include "collision.h" +#include "math/rect.h" #include "math/aatriangle.h" #include "object/coin.h" #include "object/block.h" #include "object/invisible_block.h" -#include "object/platform.h" #include "object/bullet.h" -#include "object/rock.h" #include "badguy/jumpy.h" -#include "badguy/snowball.h" -#include "badguy/bouncing_snowball.h" -#include "badguy/flame.h" -#include "badguy/flyingsnowball.h" -#include "badguy/mriceblock.h" -#include "badguy/mrbomb.h" -#include "badguy/dispenser.h" #include "badguy/spike.h" -#include "badguy/spiky.h" -#include "badguy/nolok_01.h" -#include "trigger/door.h" #include "trigger/sequence_trigger.h" -#include "trigger/secretarea_trigger.h" +#include "player_status.h" +#include "scripting/script_interpreter.h" + +//#define USE_GRID Sector* Sector::_current = 0; Sector::Sector() : gravity(10), player(0), solids(0), camera(0), - currentmusic(LEVEL_MUSIC) + interpreter(0), currentmusic(LEVEL_MUSIC) { song_title = "Mortimers_chipdisko.mod"; - player = new Player(); + player = new Player(&player_status); add_object(player); grid = new CollisionGrid(32000, 32000); @@ -104,57 +97,32 @@ Sector::~Sector() GameObject* Sector::parse_object(const std::string& name, const lisp::Lisp& reader) { - if(name == "background") { - return new Background(reader); - } else if(name == "camera") { + if(name == "camera") { Camera* camera = new Camera(this); camera->parse(reader); return camera; - } else if(name == "tilemap") { - return new TileMap(reader); } else if(name == "particles-snow") { SnowParticleSystem* partsys = new SnowParticleSystem(); partsys->parse(reader); return partsys; + } else if(name == "particles-rain") { + RainParticleSystem* partsys = new RainParticleSystem(); + partsys->parse(reader); + return partsys; } else if(name == "particles-clouds") { CloudParticleSystem* partsys = new CloudParticleSystem(); partsys->parse(reader); return partsys; - } else if(name == "door") { - return new Door(reader); - } else if(name == "secretarea") { - return new SecretAreaTrigger(reader); - } else if(name == "sequencetrigger") { - return new SequenceTrigger(reader); - } else if(name == "platform") { - return new Platform(reader); - } else if(name == "jumpy" || name == "money") { + } else if(name == "money") { // for compatibility with old maps return new Jumpy(reader); - } else if(name == "snowball") { - return new SnowBall(reader); - } else if(name == "bouncingsnowball") { - return new BouncingSnowball(reader); - } else if(name == "flame") { - return new Flame(reader); - } else if(name == "flyingsnowball") { - return new FlyingSnowBall(reader); - } else if(name == "mriceblock") { - return new MrIceBlock(reader); - } else if(name == "mrbomb") { - return new MrBomb(reader); - } else if(name == "dispenser") { - return new Dispenser(reader); - } else if(name == "spike") { - return new Spike(reader); - } else if(name == "spiky") { - return new Spiky(reader); - } else if(name == "nolok_01") { - return new Nolok_01(reader); - } else if(name == "rock") { - return new Rock(reader); - } - - std::cerr << "Unknown object type '" << name << "'.\n"; + } + + try { + return create_object(name, reader); + } catch(std::exception& e) { + std::cerr << e.what() << "\n"; + } + return 0; } @@ -181,6 +149,8 @@ Sector::parse(const lisp::Lisp& sector) spawnpoint_lisp->get("x", sp->pos.x); spawnpoint_lisp->get("y", sp->pos.y); spawnpoints.push_back(sp); + } else if(token == "init-script") { + iter.value()->get(init_script); } else { GameObject* object = parse_object(token, *(iter.lisp())); if(object) { @@ -191,14 +161,15 @@ Sector::parse(const lisp::Lisp& sector) update_game_objects(); fix_old_tiles(); - update_game_objects(); if(!camera) { std::cerr << "sector '" << name << "' does not contain a camera.\n"; - camera = new Camera(this); - add_object(camera); + update_game_objects(); + add_object(new Camera(this)); } if(!solids) throw std::runtime_error("sector does not contain a solid tile layer."); + + update_game_objects(); } void @@ -247,6 +218,8 @@ Sector::parse_old_format(const lisp::Lisp& reader) add_object(new CloudParticleSystem()); else if(particlesystem == "snow") add_object(new SnowParticleSystem()); + else if(particlesystem == "rain") + add_object(new RainParticleSystem()); Vector startpos(100, 170); reader.get("start_pos_x", startpos.x); @@ -364,7 +337,8 @@ Sector::fix_old_tiles() add_object(new Brick(pos, tile->getData())); solids->change(x, y, 0); } else if(tile->getAttributes() & Tile::GOAL) { - add_object(new SequenceTrigger(pos, "endsequence")); + std::string sequence = tile->getData() == 0 ? "endsequence" : "stoptux"; + add_object(new SequenceTrigger(pos, sequence)); solids->change(x, y, 0); } } @@ -423,23 +397,6 @@ Sector::add_object(GameObject* object) void Sector::activate(const std::string& spawnpoint) { - _current = this; - - // Apply bonuses from former levels - switch (player_status.bonus) - { - case PlayerStatus::NO_BONUS: - break; - - case PlayerStatus::FLOWER_BONUS: - player->got_power = Player::FIRE_POWER; // FIXME: add ice power to here - // fall through - - case PlayerStatus::GROWUP_BONUS: - player->grow(false); - break; - } - SpawnPoint* sp = 0; for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); ++i) { @@ -447,36 +404,51 @@ Sector::activate(const std::string& spawnpoint) sp = *i; break; } - } + } if(!sp) { std::cerr << "Spawnpoint '" << spawnpoint << "' not found.\n"; + if(spawnpoint != "main") { + activate("main"); + } else { + activate(Vector(0, 0)); + } } else { - player->move(sp->pos); + activate(sp->pos); + } + + // Run init script + if(init_script != "") { + try { + // TODO we should keep the interpreter across sessions (or some variables) + // so that you can store information across levels/sectors... + delete interpreter; + interpreter = 0; + interpreter = new ScriptInterpreter(); + std::string sourcename = std::string("Sector(") + name + ") - init"; + std::istringstream in(init_script); + printf("Load script.\n"); + interpreter->load_script(in, sourcename); + printf("run script.\n"); + interpreter->run_script(); + } catch(std::exception& e) { + std::cerr << "Couldn't execute init script: " << e.what() << "\n"; + } } - - camera->reset(player->get_pos()); } -Vector -Sector::get_best_spawn_point(Vector pos) +void +Sector::activate(const Vector& player_pos) { - Vector best_reset_point = Vector(-1,-1); - - for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); - ++i) { - if((*i)->name != "main") - continue; - if((*i)->pos.x > best_reset_point.x && (*i)->pos.x < pos.x) - best_reset_point = (*i)->pos; - } + _current = this; - return best_reset_point; + player->move(player_pos); + camera->reset(player->get_pos()); } -Rectangle +Rect Sector::get_active_region() { - return Rectangle( + return Rect( camera->get_translation() - Vector(1600, 1200), camera->get_translation() + Vector(1600, 1200)); } @@ -641,7 +613,7 @@ Sector::collision_tilemap(MovingObject* object, int depth) int max_y = int(y2+1); CollisionHit temphit, hit; - Rectangle dest = object->get_bbox(); + Rect dest = object->get_bbox(); dest.move(object->movement); hit.time = -1; // represents an invalid value for(int x = starttilex; x*32 < max_x; ++x) { @@ -649,10 +621,15 @@ Sector::collision_tilemap(MovingObject* object, int depth) const Tile* tile = solids->get_tile(x, y); if(!tile) continue; + // skip non-solid tiles if(!(tile->getAttributes() & Tile::SOLID)) continue; - if((tile->getAttributes() & Tile::UNISOLID) && object->movement.y < 0) - continue; + // only handle unisolid when the player is falling down and when he was + // above the tile before + if(tile->getAttributes() & Tile::UNISOLID) { + if(object->movement.y < 0 || object->get_bbox().p2.y > y*32) + continue; + } if(tile->getAttributes() & Tile::SLOPE) { // slope tile AATriangle triangle; @@ -666,7 +643,7 @@ Sector::collision_tilemap(MovingObject* object, int depth) hit = temphit; } } else { // normal rectangular tile - Rectangle rect(x*32, y*32, (x+1)*32, (y+1)*32); + Rect rect(x*32, y*32, (x+1)*32, (y+1)*32); if(Collision::rectangle_rectangle(temphit, dest, object->movement, rect)) { if(temphit.time > hit.time) @@ -698,9 +675,9 @@ void Sector::collision_object(MovingObject* object1, MovingObject* object2) { CollisionHit hit; - Rectangle dest1 = object1->get_bbox(); + Rect dest1 = object1->get_bbox(); dest1.move(object1->get_movement()); - Rectangle dest2 = object2->get_bbox(); + Rect dest2 = object2->get_bbox(); dest2.move(object2->get_movement()); Vector movement = object1->get_movement() - object2->get_movement(); @@ -729,7 +706,7 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2) void Sector::collision_handler() { -#if 0 +#ifdef USE_GRID grid->check_collisions(); #else for(std::vector::iterator i = gameobjects.begin(); @@ -773,24 +750,25 @@ Sector::collision_handler() bool Sector::add_bullet(const Vector& pos, float xm, Direction dir) { - if(player->got_power == Player::FIRE_POWER) { + // TODO remove this function and move these checks elsewhere... + static const size_t MAX_FIRE_BULLETS = 2; + static const size_t MAX_ICE_BULLETS = 1; + + Bullet* new_bullet = 0; + if(player_status.bonus == FIRE_BONUS) { if(bullets.size() > MAX_FIRE_BULLETS-1) return false; - } else if(player->got_power == Player::ICE_POWER) { + new_bullet = new Bullet(pos, xm, dir, FIRE_BULLET); + } else if(player_status.bonus == ICE_BONUS) { if(bullets.size() > MAX_ICE_BULLETS-1) return false; - } - - Bullet* new_bullet = 0; - if(player->got_power == Player::FIRE_POWER) - new_bullet = new Bullet(pos, xm, dir, FIRE_BULLET); - else if(player->got_power == Player::ICE_POWER) new_bullet = new Bullet(pos, xm, dir, ICE_BULLET); - else - throw std::runtime_error("wrong bullet type."); + } else { + return false; + } add_object(new_bullet); - SoundManager::get()->play_sound(IDToSound(SND_SHOOT)); + sound_manager->play_sound("shoot"); return true; } @@ -811,47 +789,28 @@ Sector::add_floating_text(const Vector& pos, const std::string& text) void Sector::load_music() { - char* song_path; - char* song_subtitle; - - level_song = SoundManager::get()->load_music(datadir + "/music/" + song_title); - - song_path = (char *) malloc(sizeof(char) * datadir.length() + - strlen(song_title.c_str()) + 8 + 5); - song_subtitle = strdup(song_title.c_str()); - strcpy(strstr(song_subtitle, "."), "\0"); - sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), - song_subtitle, strstr(song_title.c_str(), ".")); - if(!SoundManager::get()->exists_music(song_path)) { - level_song_fast = level_song; - } else { - level_song_fast = SoundManager::get()->load_music(song_path); - } - free(song_subtitle); - free(song_path); + level_song = sound_manager->load_music( + get_resource_filename("/music/" + song_title)); } void -Sector::play_music(int type) +Sector::play_music(MusicType type) { currentmusic = type; switch(currentmusic) { - case HURRYUP_MUSIC: - SoundManager::get()->play_music(level_song_fast); - break; case LEVEL_MUSIC: - SoundManager::get()->play_music(level_song); + sound_manager->play_music(level_song); break; case HERRING_MUSIC: - SoundManager::get()->play_music(herring_song); + sound_manager->play_music(herring_song); break; default: - SoundManager::get()->halt_music(); + sound_manager->halt_music(); break; } } -int +MusicType Sector::get_music_type() { return currentmusic; @@ -861,19 +820,18 @@ int Sector::get_total_badguys() { int total_badguys = 0; -#if 0 - for(GameObjects::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i) - { + for(GameObjects::iterator i = gameobjects.begin(); + i != gameobjects.end(); ++i) { BadGuy* badguy = dynamic_cast (*i); if(badguy) total_badguys++; - } -#endif + } + return total_badguys; } bool -Sector::inside(const Rectangle& rect) const +Sector::inside(const Rect& rect) const { if(rect.p1.x > solids->get_width() * 32 || rect.p1.y > solids->get_height() * 32