X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=51b8683d4a08a0cc2d61476dad93c6e5c292b8e6;hb=544ac07f16c5d3cdba089c08aade5d81160a83bd;hp=8ab9caa193d0286ea46c5b0af51d121071af1fd3;hpb=652a03bec46796231fba1733beeec1095e4cf26d;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 8ab9caa19..51b8683d4 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -26,43 +26,43 @@ #include #include -#include "sector.h" -#include "player_status.h" -#include "object/gameobjs.h" -#include "object/camera.h" -#include "object/background.h" -#include "object/particlesystem.h" -#include "object/particlesystem_interactive.h" -#include "object/tilemap.h" -#include "lisp/parser.h" -#include "lisp/lisp.h" -#include "lisp/writer.h" -#include "lisp/list_iterator.h" -#include "tile.h" -#include "audio/sound_manager.h" -#include "game_session.h" -#include "resources.h" -#include "statistics.h" -#include "collision_grid.h" -#include "collision_grid_iterator.h" -#include "object_factory.h" -#include "collision.h" -#include "spawn_point.h" -#include "math/rect.h" -#include "math/aatriangle.h" -#include "object/coin.h" -#include "object/block.h" -#include "object/invisible_block.h" -#include "object/bullet.h" -#include "object/text_object.h" -#include "badguy/jumpy.h" -#include "badguy/spike.h" -#include "trigger/sequence_trigger.h" -#include "player_status.h" -#include "scripting/script_interpreter.h" -#include "scripting/sound.h" -#include "scripting/scripted_object.h" -#include "scripting/text.h" +#include "sector.hpp" +#include "player_status.hpp" +#include "object/gameobjs.hpp" +#include "object/camera.hpp" +#include "object/background.hpp" +#include "object/particlesystem.hpp" +#include "object/particlesystem_interactive.hpp" +#include "object/tilemap.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "lisp/writer.hpp" +#include "lisp/list_iterator.hpp" +#include "tile.hpp" +#include "audio/sound_manager.hpp" +#include "game_session.hpp" +#include "resources.hpp" +#include "statistics.hpp" +#include "collision_grid.hpp" +#include "collision_grid_iterator.hpp" +#include "object_factory.hpp" +#include "collision.hpp" +#include "spawn_point.hpp" +#include "math/rect.hpp" +#include "math/aatriangle.hpp" +#include "object/coin.hpp" +#include "object/block.hpp" +#include "object/invisible_block.hpp" +#include "object/bullet.hpp" +#include "object/text_object.hpp" +#include "badguy/jumpy.hpp" +#include "badguy/spike.hpp" +#include "trigger/sequence_trigger.hpp" +#include "player_status.hpp" +#include "scripting/script_interpreter.hpp" +#include "scripting/sound.hpp" +#include "scripting/scripted_object.hpp" +#include "scripting/text.hpp" //#define USE_GRID @@ -769,7 +769,7 @@ Sector::add_bullet(const Vector& pos, float xm, Direction dir) } add_object(new_bullet); - sound_manager->play("shoot"); + sound_manager->play("sounds/shoot.wav"); return true; }