X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=4972ecc0d1d41af77b430d725822a5709d1cf557;hb=576d79481d0cec9dd441b9b235a01da63584d137;hp=5752860c2ff251de9efea9b75be628a310ee8118;hpb=4768775a296265eea1afae5cf971b1706fc049fd;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 5752860c2..4972ecc0d 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -265,7 +265,20 @@ Sector::write(LispWriter& writer) { writer.write_string("name", name); writer.write_float("gravity", gravity); + writer.write_string("music", song_title); + // write spawnpoints + for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); + ++i) { + SpawnPoint* spawn = *i; + writer.start_list("playerspawn"); + writer.write_string("name", spawn->name); + writer.write_float("x", spawn->pos.x); + writer.write_float("y", spawn->pos.y); + writer.end_list("playerspawn"); + } + + // write objects for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { Serializable* serializable = dynamic_cast (*i); @@ -275,6 +288,38 @@ Sector::write(LispWriter& writer) } void +Sector::do_vertical_flip() +{ + for(GameObjects::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i) + { + TileMap* tilemap = dynamic_cast (*i); + if(tilemap) + { + tilemap->do_vertical_flip(); + } + + BadGuy* badguy = dynamic_cast (*i); + if(badguy) + badguy->start_position.y = solids->get_height()*32 - badguy->start_position.y - 32; + Trampoline* trampoline = dynamic_cast (*i); + if(trampoline) + trampoline->base.y = solids->get_height()*32 - trampoline->base.y - 32; + FlyingPlatform* flying_platform = dynamic_cast (*i); + if(flying_platform) + flying_platform->base.y = solids->get_height()*32 - flying_platform->base.y - 32; + Door* door = dynamic_cast (*i); + if(door) + door->set_area(door->get_area().x, solids->get_height()*32 - door->get_area().y - 32); + } + + for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); + ++i) { + SpawnPoint* spawn = *i; + spawn->pos.y = solids->get_height()*32 - spawn->pos.y - 32; + } +} + +void Sector::add_object(GameObject* object) { gameobjects_new.push_back(object);