X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=4972ecc0d1d41af77b430d725822a5709d1cf557;hb=576d79481d0cec9dd441b9b235a01da63584d137;hp=252cafbc7f6e996eab3ed9db9ff8e2c34b59089d;hpb=308f11e38981077626fe0ea9887094f3c28b02f9;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 252cafbc7..4972ecc0d 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -18,11 +18,13 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include #include #include #include +#include "globals.h" #include "sector.h" #include "lispreader.h" #include "badguy.h" @@ -72,13 +74,14 @@ Sector::parse(LispReader& lispreader) for(lisp_object_t* cur = lispreader.get_lisp(); !lisp_nil_p(cur); cur = lisp_cdr(cur)) { std::string token = lisp_symbol(lisp_car(lisp_car(cur))); + // FIXME: doesn't handle empty data lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur))); LispReader reader(lisp_cdr(lisp_car(cur))); if(token == "name") { name = lisp_string(data); } else if(token == "gravity") { - gravity = lisp_integer(data); + gravity = lisp_real(data); } else if(token == "music") { song_title = lisp_string(data); load_music(); @@ -262,7 +265,20 @@ Sector::write(LispWriter& writer) { writer.write_string("name", name); writer.write_float("gravity", gravity); + writer.write_string("music", song_title); + // write spawnpoints + for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); + ++i) { + SpawnPoint* spawn = *i; + writer.start_list("playerspawn"); + writer.write_string("name", spawn->name); + writer.write_float("x", spawn->pos.x); + writer.write_float("y", spawn->pos.y); + writer.end_list("playerspawn"); + } + + // write objects for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { Serializable* serializable = dynamic_cast (*i); @@ -272,6 +288,38 @@ Sector::write(LispWriter& writer) } void +Sector::do_vertical_flip() +{ + for(GameObjects::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i) + { + TileMap* tilemap = dynamic_cast (*i); + if(tilemap) + { + tilemap->do_vertical_flip(); + } + + BadGuy* badguy = dynamic_cast (*i); + if(badguy) + badguy->start_position.y = solids->get_height()*32 - badguy->start_position.y - 32; + Trampoline* trampoline = dynamic_cast (*i); + if(trampoline) + trampoline->base.y = solids->get_height()*32 - trampoline->base.y - 32; + FlyingPlatform* flying_platform = dynamic_cast (*i); + if(flying_platform) + flying_platform->base.y = solids->get_height()*32 - flying_platform->base.y - 32; + Door* door = dynamic_cast (*i); + if(door) + door->set_area(door->get_area().x, solids->get_height()*32 - door->get_area().y - 32); + } + + for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); + ++i) { + SpawnPoint* spawn = *i; + spawn->pos.y = solids->get_height()*32 - spawn->pos.y - 32; + } +} + +void Sector::add_object(GameObject* object) { gameobjects_new.push_back(object); @@ -329,6 +377,12 @@ Sector::action(float elapsed_time) /* Handle all possible collisions. */ collision_handler(); + update_game_objects(); +} + +void +Sector::update_game_objects() +{ /** cleanup marked objects */ for(std::vector::iterator i = gameobjects.begin(); i != gameobjects.end(); /* nothing */) { @@ -404,7 +458,6 @@ Sector::action(float elapsed_time) gameobjects.push_back(*i); } gameobjects_new.clear(); - } void @@ -760,7 +813,7 @@ Sector::trygrabdistro(const Vector& pos, int bounciness) throw SuperTuxException(errmsg, __FILE__, __LINE__); */ //Bad tiles (i.e. tiles that are not defined in supertux.stgt but appear in the map) are changed to ID 0 (blank tile) - std::cout << "Warning: Undefined tile at " <<(int)pos.x/32 << "/" << (int)pos.y/32 << " (ID: " << (int)solids->get_tile_id_at(pos) << ")" << std::endl; + std::cout << "Warning: Undefined tile at " <<(int)pos.x/32 << "/" << (int)pos.y/32 << " (ID: " << (int)solids->get_tile_id_at(pos).id << ")" << std::endl; solids->change_at(pos,0); tile = solids->get_tile_at(pos); }