X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=434582b0c54973846b5aa22363c8bef6984ee270;hb=aea1b715f22599f5e202693cb93a0852704d6422;hp=0976bb80687a071e0d434591c31c93e7dcdbbf7e;hpb=cf4de5d58eb99a11369c329c01bfa5abe4b0a398;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 0976bb806..434582b0c 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -33,7 +33,7 @@ #include "particlesystem.h" #include "tile.h" #include "tilemap.h" -#include "music_manager.h" +#include "sound_manager.h" #include "gameloop.h" #include "resources.h" #include "interactive_object.h" @@ -608,7 +608,7 @@ Sector::add_bullet(const Vector& pos, float xm, Direction dir) throw std::runtime_error("wrong bullet type."); add_object(new_bullet); - play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_SHOOT]); return true; } @@ -643,7 +643,7 @@ Sector::trybreakbrick(const Vector& pos, bool small) solids->change_at(pos, tile->next_tile); } - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_DISTRO]); player_status.score = player_status.score + SCORE_DISTRO; player_status.distros++; return true; @@ -659,7 +659,7 @@ Sector::trybreakbrick(const Vector& pos, bool small) (int)(pos.y / 32) * 32), tile); /* Get some score: */ - play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_BRICK]); player_status.score = player_status.score + SCORE_BRICK; return true; @@ -689,7 +689,7 @@ Sector::tryemptybox(const Vector& pos, Direction col_side) { case 1: // Box with a distro! add_bouncy_distro(Vector(posx, posy)); - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_DISTRO]); player_status.score = player_status.score + SCORE_DISTRO; player_status.distros++; break; @@ -699,7 +699,7 @@ Sector::tryemptybox(const Vector& pos, Direction col_side) add_upgrade(Vector(posx, posy), col_side, UPGRADE_GROWUP); else /* Tux is big, add a fireflower: */ add_upgrade(Vector(posx, posy), col_side, UPGRADE_FIREFLOWER); - play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_UPGRADE]); break; case 5: // Add an ice flower upgrade! @@ -707,7 +707,7 @@ Sector::tryemptybox(const Vector& pos, Direction col_side) add_upgrade(Vector(posx, posy), col_side, UPGRADE_GROWUP); else /* Tux is big, add an iceflower: */ add_upgrade(Vector(posx, posy), col_side, UPGRADE_ICEFLOWER); - play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_UPGRADE]); break; case 3: // Add a golden herring @@ -734,7 +734,7 @@ Sector::trygrabdistro(const Vector& pos, int bounciness) return; solids->change_at(pos, tile->next_tile); - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_DISTRO]); if (bounciness == BOUNCE) { @@ -778,7 +778,7 @@ Sector::load_music() char* song_path; char* song_subtitle; - level_song = music_manager->load_music(datadir + "/music/" + song_title); + level_song = sound_manager->load_music(datadir + "/music/" + song_title); song_path = (char *) malloc(sizeof(char) * datadir.length() + strlen(song_title.c_str()) + 8 + 5); @@ -786,10 +786,10 @@ Sector::load_music() strcpy(strstr(song_subtitle, "."), "\0"); sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(song_title.c_str(), ".")); - if(!music_manager->exists_music(song_path)) { + if(!sound_manager->exists_music(song_path)) { level_song_fast = level_song; } else { - level_song_fast = music_manager->load_music(song_path); + level_song_fast = sound_manager->load_music(song_path); } free(song_subtitle); free(song_path); @@ -801,16 +801,16 @@ Sector::play_music(int type) currentmusic = type; switch(currentmusic) { case HURRYUP_MUSIC: - music_manager->play_music(level_song_fast); + sound_manager->play_music(level_song_fast); break; case LEVEL_MUSIC: - music_manager->play_music(level_song); + sound_manager->play_music(level_song); break; case HERRING_MUSIC: - music_manager->play_music(herring_song); + sound_manager->play_music(herring_song); break; default: - music_manager->halt_music(); + sound_manager->halt_music(); break; } }