X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=063772e5344e9815f01074c356422c3cb27fee13;hb=42fb8d56e45ca60bc85dde797eb5816569977c9c;hp=6b3abe1e9e9020cb376aedbaa559a0a50550f72a;hpb=d167dc13d0c3c71ab55e7d66a7fc26c290992ae2;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 6b3abe1e9..063772e53 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -42,6 +42,8 @@ #include "gameloop.h" #include "resources.h" #include "statistics.h" +#include "collision_grid.h" +#include "collision_grid_iterator.h" #include "special/collision.h" #include "math/rectangle.h" #include "math/aatriangle.h" @@ -54,6 +56,7 @@ #include "badguy/snowball.h" #include "badguy/bouncing_snowball.h" #include "badguy/flame.h" +#include "badguy/flyingsnowball.h" #include "badguy/mriceblock.h" #include "badguy/mrbomb.h" #include "badguy/dispenser.h" @@ -73,6 +76,8 @@ Sector::Sector() song_title = "Mortimers_chipdisko.mod"; player = new Player(); add_object(player); + + grid = new CollisionGrid(32000, 32000); } Sector::~Sector() @@ -80,6 +85,8 @@ Sector::~Sector() update_game_objects(); assert(gameobjects_new.size() == 0); + delete grid; + for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { delete *i; @@ -116,6 +123,8 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) return new Door(reader); } else if(name == "secretarea") { return new SecretAreaTrigger(reader); + } else if(name == "sequencetrigger") { + return new SequenceTrigger(reader); } else if(name == "platform") { return new Platform(reader); } else if(name == "jumpy" || name == "money") { @@ -126,6 +135,8 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) return new BouncingSnowball(reader); } else if(name == "flame") { return new Flame(reader); + } else if(name == "flyingsnowball") { + return new FlyingSnowBall(reader); } else if(name == "mriceblock") { return new MrIceBlock(reader); } else if(name == "mrbomb") { @@ -459,11 +470,28 @@ Sector::get_best_spawn_point(Vector pos) return best_reset_point; } +Rectangle +Sector::get_active_region() +{ + return Rectangle( + camera->get_translation() - Vector(1600, 1200), + camera->get_translation() + Vector(1600, 1200)); +} + void Sector::action(float elapsed_time) { player->check_bounds(camera); - + +#if 0 + CollisionGridIterator iter(*grid, get_active_region()); + while(MovingObject* object = iter.next()) { + if(!object->is_valid()) + continue; + + object->action(elapsed_time); + } +#else /* update objects */ for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { @@ -473,7 +501,8 @@ Sector::action(float elapsed_time) object->action(elapsed_time); } - +#endif + /* Handle all possible collisions. */ collision_handler(); update_game_objects(); @@ -485,29 +514,42 @@ Sector::update_game_objects() /** cleanup marked objects */ for(std::vector::iterator i = gameobjects.begin(); i != gameobjects.end(); /* nothing */) { - if((*i)->is_valid() == false) { - Bullet* bullet = dynamic_cast (*i); - if(bullet) { - bullets.erase( - std::remove(bullets.begin(), bullets.end(), bullet), - bullets.end()); - } - delete *i; - i = gameobjects.erase(i); - } else { + GameObject* object = *i; + + if(object->is_valid()) { ++i; + continue; + } + + Bullet* bullet = dynamic_cast (object); + if(bullet) { + bullets.erase( + std::remove(bullets.begin(), bullets.end(), bullet), + bullets.end()); } + MovingObject* movingobject = dynamic_cast (object); + if(movingobject) { + grid->remove_object(movingobject); + } + delete *i; + i = gameobjects.erase(i); } /* add newly created objects */ for(std::vector::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i) { - Bullet* bullet = dynamic_cast (*i); + GameObject* object = *i; + + Bullet* bullet = dynamic_cast (object); if(bullet) bullets.push_back(bullet); - TileMap* tilemap = dynamic_cast (*i); + MovingObject* movingobject = dynamic_cast (object); + if(movingobject) + grid->add_object(movingobject); + + TileMap* tilemap = dynamic_cast (object); if(tilemap && tilemap->is_solid()) { if(solids == 0) { solids = tilemap; @@ -516,7 +558,7 @@ Sector::update_game_objects() } } - Camera* camera = dynamic_cast (*i); + Camera* camera = dynamic_cast (object); if(camera) { if(this->camera != 0) { std::cerr << "Warning: Multiple cameras added. Ignoring."; @@ -525,7 +567,7 @@ Sector::update_game_objects() this->camera = camera; } - gameobjects.push_back(*i); + gameobjects.push_back(object); } gameobjects_new.clear(); } @@ -535,7 +577,16 @@ Sector::draw(DrawingContext& context) { context.push_transform(); context.set_translation(camera->get_translation()); - + +#if 0 + CollisionGridIterator iter(*grid, get_active_region()); + while(MovingObject* object = iter.next()) { + if(!object->is_valid()) + continue; + + object->draw(context); + } +#else for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { GameObject* object = *i; @@ -544,6 +595,7 @@ Sector::draw(DrawingContext& context) object->draw(context); } +#endif context.pop_transform(); } @@ -674,6 +726,9 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2) void Sector::collision_handler() { +#if 0 + grid->check_collisions(); +#else for(std::vector::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { GameObject* gameobject = *i; @@ -709,6 +764,7 @@ Sector::collision_handler() movingobject->bbox.move(movingobject->get_movement()); movingobject->movement = Vector(0, 0); } +#endif } bool