X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsector.cpp;h=063772e5344e9815f01074c356422c3cb27fee13;hb=42fb8d56e45ca60bc85dde797eb5816569977c9c;hp=2a56628ce825b85249ee93aaf88be3d3e60c83fd;hpb=c43ea9b0d5372718888138ea2cc4abcd5acb5299;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 2a56628ce..063772e53 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -43,6 +43,7 @@ #include "resources.h" #include "statistics.h" #include "collision_grid.h" +#include "collision_grid_iterator.h" #include "special/collision.h" #include "math/rectangle.h" #include "math/aatriangle.h" @@ -55,6 +56,7 @@ #include "badguy/snowball.h" #include "badguy/bouncing_snowball.h" #include "badguy/flame.h" +#include "badguy/flyingsnowball.h" #include "badguy/mriceblock.h" #include "badguy/mrbomb.h" #include "badguy/dispenser.h" @@ -121,6 +123,8 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) return new Door(reader); } else if(name == "secretarea") { return new SecretAreaTrigger(reader); + } else if(name == "sequencetrigger") { + return new SequenceTrigger(reader); } else if(name == "platform") { return new Platform(reader); } else if(name == "jumpy" || name == "money") { @@ -131,6 +135,8 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) return new BouncingSnowball(reader); } else if(name == "flame") { return new Flame(reader); + } else if(name == "flyingsnowball") { + return new FlyingSnowBall(reader); } else if(name == "mriceblock") { return new MrIceBlock(reader); } else if(name == "mrbomb") { @@ -464,11 +470,28 @@ Sector::get_best_spawn_point(Vector pos) return best_reset_point; } +Rectangle +Sector::get_active_region() +{ + return Rectangle( + camera->get_translation() - Vector(1600, 1200), + camera->get_translation() + Vector(1600, 1200)); +} + void Sector::action(float elapsed_time) { player->check_bounds(camera); - + +#if 0 + CollisionGridIterator iter(*grid, get_active_region()); + while(MovingObject* object = iter.next()) { + if(!object->is_valid()) + continue; + + object->action(elapsed_time); + } +#else /* update objects */ for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { @@ -478,7 +501,8 @@ Sector::action(float elapsed_time) object->action(elapsed_time); } - +#endif + /* Handle all possible collisions. */ collision_handler(); update_game_objects(); @@ -553,7 +577,16 @@ Sector::draw(DrawingContext& context) { context.push_transform(); context.set_translation(camera->get_translation()); - + +#if 0 + CollisionGridIterator iter(*grid, get_active_region()); + while(MovingObject* object = iter.next()) { + if(!object->is_valid()) + continue; + + object->draw(context); + } +#else for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { GameObject* object = *i; @@ -562,6 +595,7 @@ Sector::draw(DrawingContext& context) object->draw(context); } +#endif context.pop_transform(); }