X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Flevel.cpp;h=f780ee29b69b372bf817e52bb8595a306ccbb401;hb=7d3004fc6167b7fcd7495dd1ac278f2ac527cbec;hp=d29e18b654c53a38764137e5af82f46d005ba786;hpb=60908c905544776c376421b8d3e12eeb936c068f;p=supertux.git diff --git a/src/scripting/level.cpp b/src/scripting/level.cpp index d29e18b65..f780ee29b 100644 --- a/src/scripting/level.cpp +++ b/src/scripting/level.cpp @@ -1,10 +1,29 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include #include -#include "level.h" - -#define NOIMPL printf("%s not implemented.\n", __PRETTY_FUNCTION__); +#include "level.hpp" +#include "game_session.hpp" +#include "flip_level_transformer.hpp" namespace Scripting { @@ -15,14 +34,35 @@ namespace Scripting {} void - Level::finish() + Level::finish(bool win) + { + if(GameSession::current() == NULL) + return; + + GameSession::current()->finish(win); + } + + void + Level::spawn(const std::string& sector, const std::string& spawnpoint) + { + if(GameSession::current() == NULL) + return; + + GameSession::current()->respawn(sector, spawnpoint); + } + + void + Level::flip_vertically() { - NOIMPL; + FlipLevelTransformer flip_transformer; + flip_transformer.transform(GameSession::current()->get_current_level()); } void - Level::spawn(const std::string& , const std::string& ) + Level::toggle_pause() { - NOIMPL; + if(GameSession::current() == NULL) + return; + GameSession::current()->toggle_pause(); } }