X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Flevel.cpp;h=f780ee29b69b372bf817e52bb8595a306ccbb401;hb=2892ebda09d24c977547159e34abf0244884b89e;hp=ff828b41c930b23cb40eb17c4254f11308a0ac6d;hpb=403d6c74ccdac66ffa49a363edaf22c8374c56c5;p=supertux.git diff --git a/src/scripting/level.cpp b/src/scripting/level.cpp index ff828b41c..f780ee29b 100644 --- a/src/scripting/level.cpp +++ b/src/scripting/level.cpp @@ -1,10 +1,29 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include #include -#include "level.h" -#include "game_session.h" -#include "flip_level_transformer.h" +#include "level.hpp" +#include "game_session.hpp" +#include "flip_level_transformer.hpp" namespace Scripting { @@ -15,14 +34,20 @@ namespace Scripting {} void - Level::finish() + Level::finish(bool win) { - GameSession::current()->finish(); + if(GameSession::current() == NULL) + return; + + GameSession::current()->finish(win); } void Level::spawn(const std::string& sector, const std::string& spawnpoint) { + if(GameSession::current() == NULL) + return; + GameSession::current()->respawn(sector, spawnpoint); } @@ -32,4 +57,12 @@ namespace Scripting FlipLevelTransformer flip_transformer; flip_transformer.transform(GameSession::current()->get_current_level()); } + + void + Level::toggle_pause() + { + if(GameSession::current() == NULL) + return; + GameSession::current()->toggle_pause(); + } }