X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Flevel.cpp;h=f780ee29b69b372bf817e52bb8595a306ccbb401;hb=2892ebda09d24c977547159e34abf0244884b89e;hp=9b6749fbf5e24001804608947e1b8630bf00ca8a;hpb=ebda3ab7ce3e30d8225228ffe8df3316b4f73645;p=supertux.git diff --git a/src/scripting/level.cpp b/src/scripting/level.cpp index 9b6749fbf..f780ee29b 100644 --- a/src/scripting/level.cpp +++ b/src/scripting/level.cpp @@ -1,9 +1,29 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include #include -#include "level.h" -#include "game_session.h" +#include "level.hpp" +#include "game_session.hpp" +#include "flip_level_transformer.hpp" namespace Scripting { @@ -14,14 +34,35 @@ namespace Scripting {} void - Level::finish() + Level::finish(bool win) { - GameSession::current()->finish(); + if(GameSession::current() == NULL) + return; + + GameSession::current()->finish(win); } void Level::spawn(const std::string& sector, const std::string& spawnpoint) { + if(GameSession::current() == NULL) + return; + GameSession::current()->respawn(sector, spawnpoint); } + + void + Level::flip_vertically() + { + FlipLevelTransformer flip_transformer; + flip_transformer.transform(GameSession::current()->get_current_level()); + } + + void + Level::toggle_pause() + { + if(GameSession::current() == NULL) + return; + GameSession::current()->toggle_pause(); + } }