X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Flevel.cpp;h=c630e95b120cd5d996685166685a859e45f8d50d;hb=2b017a68959d768ee917128bbdaa42439911ef43;hp=f780ee29b69b372bf817e52bb8595a306ccbb401;hpb=fea3446f05e1e7673607b835c269d3e8d1929ab3;p=supertux.git diff --git a/src/scripting/level.cpp b/src/scripting/level.cpp index f780ee29b..c630e95b1 100644 --- a/src/scripting/level.cpp +++ b/src/scripting/level.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,55 +12,52 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include -#include -#include "level.hpp" -#include "game_session.hpp" -#include "flip_level_transformer.hpp" +#include "supertux/flip_level_transformer.hpp" +#include "supertux/game_session.hpp" -namespace Scripting +namespace scripting { +void +Level_finish(bool win) { - Level::Level() - {} + if(GameSession::current() == NULL) + return; - Level::~Level() - {} + GameSession::current()->finish(win); +} - void - Level::finish(bool win) - { - if(GameSession::current() == NULL) - return; +void +Level_spawn(const std::string& sector, const std::string& spawnpoint) +{ + if(GameSession::current() == NULL) + return; - GameSession::current()->finish(win); - } + GameSession::current()->respawn(sector, spawnpoint); +} - void - Level::spawn(const std::string& sector, const std::string& spawnpoint) - { - if(GameSession::current() == NULL) - return; +void +Level_flip_vertically() +{ + FlipLevelTransformer flip_transformer; + flip_transformer.transform(GameSession::current()->get_current_level()); +} - GameSession::current()->respawn(sector, spawnpoint); - } +void +Level_toggle_pause() +{ + if(GameSession::current() == NULL) + return; + GameSession::current()->toggle_pause(); +} - void - Level::flip_vertically() - { - FlipLevelTransformer flip_transformer; - flip_transformer.transform(GameSession::current()->get_current_level()); - } +void +Level_edit(bool edit_mode) +{ + if(GameSession::current() == NULL) return; + GameSession::current()->set_editmode(edit_mode); +} - void - Level::toggle_pause() - { - if(GameSession::current() == NULL) - return; - GameSession::current()->toggle_pause(); - } } + +/* EOF */