X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Flevel.cpp;h=c630e95b120cd5d996685166685a859e45f8d50d;hb=2b017a68959d768ee917128bbdaa42439911ef43;hp=a66df0adf13a67932750e91c886d52f419eaa557;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/scripting/level.cpp b/src/scripting/level.cpp index a66df0adf..c630e95b1 100644 --- a/src/scripting/level.cpp +++ b/src/scripting/level.cpp @@ -1,35 +1,63 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include -#include -#include "level.hpp" -#include "game_session.hpp" -#include "flip_level_transformer.hpp" +#include "supertux/flip_level_transformer.hpp" +#include "supertux/game_session.hpp" -namespace Scripting +namespace scripting { +void +Level_finish(bool win) { - Level::Level() - {} - - Level::~Level() - {} - - void - Level::finish() - { - GameSession::current()->finish(); - } - - void - Level::spawn(const std::string& sector, const std::string& spawnpoint) - { - GameSession::current()->respawn(sector, spawnpoint); - } - - void - Level::flip_vertically() - { - FlipLevelTransformer flip_transformer; - flip_transformer.transform(GameSession::current()->get_current_level()); - } + if(GameSession::current() == NULL) + return; + + GameSession::current()->finish(win); +} + +void +Level_spawn(const std::string& sector, const std::string& spawnpoint) +{ + if(GameSession::current() == NULL) + return; + + GameSession::current()->respawn(sector, spawnpoint); } + +void +Level_flip_vertically() +{ + FlipLevelTransformer flip_transformer; + flip_transformer.transform(GameSession::current()->get_current_level()); +} + +void +Level_toggle_pause() +{ + if(GameSession::current() == NULL) + return; + GameSession::current()->toggle_pause(); +} + +void +Level_edit(bool edit_mode) +{ + if(GameSession::current() == NULL) return; + GameSession::current()->set_editmode(edit_mode); +} + +} + +/* EOF */