X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=d56f6c2f7f5b96f431e5000f730589343e2d7392;hb=11a3b78a422c0deac010eef7de06c97d6b83bad0;hp=250fa7bf835f3c30f545dea288164c7683633575;hpb=c62711567861587107d124642db29e2674ee6533;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 250fa7bf8..d56f6c2f7 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -30,17 +30,10 @@ namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; - /** * Display the value of the argument. This is usefull for inspecting tables. */ -int display(HSQUIRRELVM vm) __custom; +SQInteger display(HSQUIRRELVM vm) __custom; /** * Displays contents of the current stack @@ -50,7 +43,7 @@ void print_stacktrace(HSQUIRRELVM vm); /** * returns the currently running thread */ -int get_current_thread(HSQUIRRELVM vm) __custom; +SQInteger get_current_thread(HSQUIRRELVM vm) __custom; /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -95,6 +88,12 @@ void fadeout_screen(float seconds); void shrink_screen(float dest_x, float dest_y, float seconds); /** + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. + */ +void abort_screenfade(); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -112,9 +111,9 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory + * Update worldmap from worldmap state (state.world variable) */ -void add_key(int new_key); +void update_worldmap(); /** * enable/disable drawing of collision rectangles @@ -124,7 +123,7 @@ void debug_collrects(bool enable); /** * enable/disable drawing of fps */ -void debug_draw_fps(bool enable); +void debug_show_fps(bool enable); /** * enable/disable drawing of non-solid layers @@ -152,19 +151,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility - */ -void mortal(); - -/** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void shrink(); +void ghost(); /** - * kill Tux + * recall Tux's invincibility and ghost status */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -190,7 +184,12 @@ void camera(); * exit the game */ void quit(); + +/** + * Returns a random integer + */ +int rand(); + } #endif -