X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=9c2b58fce6349516a5aea8d9d30d507c4bd9303b;hb=2b318b2284a78ae34a6752a807c4eb7b5632299c;hp=baf827d412dffbe2f601d7288ed3545925eed9a9;hpb=ba598f2a1c377a42c76088cc7e234917ab25e693;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index baf827d41..9c2b58fce 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -1,46 +1,46 @@ -// $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#ifndef __FUNCTIONS_H__ -#define __FUNCTIONS_H__ +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP +#define HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP #ifndef SCRIPTING_API -#define __suspend -#define __custom +#include #include -#include "player_status.hpp" + +#define __suspend +#define __custom(x) #endif -namespace Scripting -{ +namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; +/** + * Display the value of the argument. This is useful for inspecting tables. + */ +SQInteger display(HSQUIRRELVM vm) __custom("t."); /** - * Display the value of the argument. This is usefull for inspecting tables. + * Displays contents of the current stack */ -int display(HSQUIRRELVM vm) __custom; +void print_stacktrace(HSQUIRRELVM vm); + +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t"); /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -68,6 +68,29 @@ void wait(HSQUIRRELVM vm, float seconds) __suspend; void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; /** + * Exits the currently running screen (force exit from worldmap or scrolling + * text for example) + */ +void exit_screen(); + +/** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + +/** + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. + */ +void abort_screenfade(); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -85,11 +108,112 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory + * Update worldmap from worldmap state (state.world variable) + */ +void update_worldmap(); + +/** + * enable/disable drawing of collision rectangles + */ +void debug_collrects(bool enable); + +/** + * enable/disable drawing of fps + */ +void debug_show_fps(bool enable); + +/** + * enable/disable drawing of non-solid layers + */ +void debug_draw_solids_only(bool enable); + +/** + * enable/disable worldmap ghost mode + */ +void debug_worldmap_ghost(bool enable); + +/** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** + * Set the game_speed + */ +void set_game_speed(float speed); + +/** + * speeds Tux up + */ +void grease(); + +/** + * makes Tux invincible for 10000 units of time + */ +void invincible(); + +/** + * makes Tux a ghost, i.e. lets him float around and through solid objects + */ +void ghost(); + +/** + * recall Tux's invincibility and ghost status + */ +void mortal(); + +/** + * reinitialise and respawn Tux at the beginning of the current level + */ +void restart(); + +/** + * print Tux's current coordinates in a level + */ +void whereami(); + +/** + * move Tux near the end of the level + */ +void gotoend(); + +/** + * show the camera's coordinates + */ +void camera(); + +/** + * adjust gamma + */ +void set_gamma(float gamma); + +/** + * exit the game + */ +void quit(); + +/** + * Returns a random integer + */ +int rand(); + +/** + * Record a demo to the given file. + */ +void record_demo(const std::string& filename); + +/** + * Play back a demo from the given file. */ -void add_key(int new_key); +void play_demo(const std::string& filename); -} +} // namespace Scripting #endif +/* EOF */