X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=94fa88c0719ac8f992257ff3773f58fcc4e379b7;hb=714a30abd887def6331a193216387e66cbfbd1bb;hp=8c0b6ef8250d3d880a74d6a4a1f5cc845cf920ce;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 8c0b6ef82..94fa88c07 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -30,17 +30,20 @@ namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; - /** * Display the value of the argument. This is usefull for inspecting tables. */ -int display(HSQUIRRELVM vm) __custom; +SQInteger display(HSQUIRRELVM vm) __custom; + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); + +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom; /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -74,6 +77,17 @@ void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; void exit_screen(); /** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -91,16 +105,80 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory + * enable/disable drawing of collision rectangles */ -void add_key(int new_key); +void debug_collrects(bool enable); /** - * enable/disable drawing of collision rectangles + * enable/disable drawing of fps */ -void debug_collrects(bool enable); +void debug_show_fps(bool enable); + +/** + * enable/disable drawing of non-solid layers + */ +void debug_draw_solids_only(bool enable); + +/** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** + * speeds Tux up + */ +void grease(); + +/** + * makes Tux invincible for 10000 units of time + */ +void invincible(); + +/** + * makes Tux a ghost, i.e. lets him float around and through solid objects + */ +void ghost(); + +/** + * recall Tux's invincibility and ghost status + */ +void mortal(); + +/** + * reinitialise and respawn Tux at the beginning of the current level + */ +void restart(); + +/** + * print Tux's current coordinates in a level + */ +void whereami(); + +/** + * move Tux near the end of the level + */ +void gotoend(); + +/** + * show the camera's coordinates + */ +void camera(); + +/** + * exit the game + */ +void quit(); + +/** + * Returns a random integer + */ +int rand(); } #endif -