X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=94fa88c0719ac8f992257ff3773f58fcc4e379b7;hb=714a30abd887def6331a193216387e66cbfbd1bb;hp=4793cdbfa22f98740f914d2c8c334f8d3958edf0;hpb=fc73efa7ff699fe3c9c237845b6f4fda0d999862;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 4793cdbfa..94fa88c07 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -30,17 +30,20 @@ namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; - /** * Display the value of the argument. This is usefull for inspecting tables. */ -int display(HSQUIRRELVM vm) __custom; +SQInteger display(HSQUIRRELVM vm) __custom; + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); + +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom; /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -74,6 +77,17 @@ void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; void exit_screen(); /** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -91,11 +105,6 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory - */ -void add_key(int new_key); - -/** * enable/disable drawing of collision rectangles */ void debug_collrects(bool enable); @@ -103,7 +112,7 @@ void debug_collrects(bool enable); /** * enable/disable drawing of fps */ -void debug_draw_fps(bool enable); +void debug_show_fps(bool enable); /** * enable/disable drawing of non-solid layers @@ -111,6 +120,16 @@ void debug_draw_fps(bool enable); void debug_draw_solids_only(bool enable); /** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** * speeds Tux up */ void grease(); @@ -121,19 +140,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility - */ -void mortal(); - -/** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void shrink(); +void ghost(); /** - * kill Tux + * recall Tux's invincibility and ghost status */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -159,7 +173,12 @@ void camera(); * exit the game */ void quit(); + +/** + * Returns a random integer + */ +int rand(); + } #endif -