X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=87066bfe2996cbe150fe4d2f4ebf082c17ae2a4c;hb=2892ebda09d24c977547159e34abf0244884b89e;hp=c374d440ca3a811b40d91a0293e9615f2b01a464;hpb=59a0c6591fed50fac5521f17cc8c78450691ad6d;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index c374d440c..87066bfe2 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -30,17 +30,20 @@ namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; - /** * Display the value of the argument. This is usefull for inspecting tables. */ -int display(HSQUIRRELVM vm) __custom; +SQInteger display(HSQUIRRELVM vm) __custom; + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); + +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom; /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -74,6 +77,17 @@ void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; void exit_screen(); /** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -91,19 +105,29 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory + * enable/disable drawing of collision rectangles */ -void add_key(int new_key); +void debug_collrects(bool enable); /** - * enable/disable drawing of collision rectangles + * enable/disable drawing of fps */ -void debug_collrects(bool enable); +void debug_show_fps(bool enable); /** * enable/disable drawing of non-solid layers */ -void draw_solids_only(bool enable); +void debug_draw_solids_only(bool enable); + +/** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); /** * speeds Tux up @@ -116,19 +140,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility - */ -void mortal(); - -/** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void shrink(); +void ghost(); /** - * kill Tux + * recall Tux's invincibility and ghost status */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -146,16 +165,6 @@ void whereami(); void gotoend(); /** - * flip the level vertically - */ -void flip(); - -/** - * quit the level, marking it as solved - */ -void finish(); - -/** * show the camera's coordinates */ void camera(); @@ -164,6 +173,12 @@ void camera(); * exit the game */ void quit(); + +/** + * Returns a random integer + */ +int rand(); + } #endif