X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=87066bfe2996cbe150fe4d2f4ebf082c17ae2a4c;hb=2892ebda09d24c977547159e34abf0244884b89e;hp=9222c0ed1c0d9c92169fcce895199831bedf381c;hpb=9b58f72e1c6900540c0ee00a800ed57d2c1f4974;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 9222c0ed1..87066bfe2 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -30,17 +30,20 @@ namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; - /** * Display the value of the argument. This is usefull for inspecting tables. */ -int display(HSQUIRRELVM vm) __custom; +SQInteger display(HSQUIRRELVM vm) __custom; + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); + +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom; /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -102,11 +105,6 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory - */ -void add_key(int new_key); - -/** * enable/disable drawing of collision rectangles */ void debug_collrects(bool enable); @@ -114,7 +112,7 @@ void debug_collrects(bool enable); /** * enable/disable drawing of fps */ -void debug_draw_fps(bool enable); +void debug_show_fps(bool enable); /** * enable/disable drawing of non-solid layers @@ -122,6 +120,16 @@ void debug_draw_fps(bool enable); void debug_draw_solids_only(bool enable); /** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** * speeds Tux up */ void grease(); @@ -132,19 +140,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility - */ -void mortal(); - -/** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void shrink(); +void ghost(); /** - * kill Tux + * recall Tux's invincibility and ghost status */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -170,6 +173,12 @@ void camera(); * exit the game */ void quit(); + +/** + * Returns a random integer + */ +int rand(); + } #endif