X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=638d77e183f34c14a8fe3a83e57960ed3b17e1aa;hb=c81b842f4880cd7b4958e03e983e50bff95d02ef;hp=512c69ee6be38681e1ae2e7eedd51963af62db1e;hpb=8f82a8e619346be81a3c1bf943baf68953f1f4e7;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 512c69ee6..638d77e18 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -1,29 +1,204 @@ -#ifndef __FUNCTIONS_H__ -#define __FUNCTIONS_H__ +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP +#define HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP #ifndef SCRIPTING_API +#include +#include + #define __suspend +#define __custom(x) #endif -namespace Scripting -{ +namespace scripting { + +/** + * Display the value of the argument. This is useful for inspecting tables. + */ +SQInteger display(HSQUIRRELVM vm) __custom("t."); + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); + +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t"); -/** displays a text file and scrolls it over the screen */ +/** + * Display a text file and scrolls it over the screen (on next screenswitch) + */ void display_text_file(const std::string& filename); + +/** + * Suspend the script execution for the specified number of seconds + */ +void wait(HSQUIRRELVM vm, float seconds) __suspend; + +/** + * Suspend the script execution until the current screen has been changed + */ +void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; + +/** + * Exits the currently running screen (force exit from worldmap or scrolling + * text for example) + */ +void exit_screen(); + +/** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + /** - * Suspends the script execution for the specified number of seconds + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. */ -void wait(float seconds) __suspend; -/** translates a give text into the users language (by looking it up in the .po +void abort_screenfade(); + +/** + * Translate a text into the users language (by looking it up in the .po * files) */ std::string translate(const std::string& text); -/** load a script file and executes it - * This is typically used to import functions from external files. + +/** + * Load a script file and executes it. This is typically used to import + * functions from external files. */ void import(HSQUIRRELVM v, const std::string& filename); -} +/** + * enable/disable drawing of collision rectangles + */ +void debug_collrects(bool enable); + +/** + * enable/disable drawing of fps + */ +void debug_show_fps(bool enable); + +/** + * enable/disable drawing of non-solid layers + */ +void debug_draw_solids_only(bool enable); + +/** + * enable/disable drawing of editor images + */ +void debug_draw_editor_images(bool enable); + +/** + * enable/disable worldmap ghost mode + */ +void debug_worldmap_ghost(bool enable); + +/** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** + * Set the game_speed + */ +void set_game_speed(float speed); + +/** + * speeds Tux up + */ +void grease(); + +/** + * makes Tux invincible for 10000 units of time + */ +void invincible(); + +/** + * makes Tux a ghost, i.e. lets him float around and through solid objects + */ +void ghost(); + +/** + * recall Tux's invincibility and ghost status + */ +void mortal(); + +/** + * reinitialise and respawn Tux at the beginning of the current level + */ +void restart(); + +/** + * print Tux's current coordinates in a level + */ +void whereami(); + +/** + * move Tux near the end of the level + */ +void gotoend(); + +/** + * show the camera's coordinates + */ +void camera(); + +/** + * adjust gamma + */ +void set_gamma(float gamma); + +/** + * exit the game + */ +void quit(); + +/** + * Returns a random integer + */ +int rand(); + +/** + * Record a demo to the given file. + */ +void record_demo(const std::string& filename); + +/** + * Play back a demo from the given file. + */ +void play_demo(const std::string& filename); + +} // namespace scripting #endif +/* EOF */