X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=638d77e183f34c14a8fe3a83e57960ed3b17e1aa;hb=c81b842f4880cd7b4958e03e983e50bff95d02ef;hp=250fa7bf835f3c30f545dea288164c7683633575;hpb=c62711567861587107d124642db29e2674ee6533;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 250fa7bf8..638d77e18 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,33 +12,25 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __FUNCTIONS_H__ -#define __FUNCTIONS_H__ +#ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP +#define HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP #ifndef SCRIPTING_API -#define __suspend -#define __custom +#include #include -#include "player_status.hpp" -#endif -namespace Scripting -{ +#define __suspend +#define __custom(x) +#endif -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; +namespace scripting { /** - * Display the value of the argument. This is usefull for inspecting tables. + * Display the value of the argument. This is useful for inspecting tables. */ -int display(HSQUIRRELVM vm) __custom; +SQInteger display(HSQUIRRELVM vm) __custom("t."); /** * Displays contents of the current stack @@ -50,7 +40,7 @@ void print_stacktrace(HSQUIRRELVM vm); /** * returns the currently running thread */ -int get_current_thread(HSQUIRRELVM vm) __custom; +SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t"); /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -58,16 +48,6 @@ int get_current_thread(HSQUIRRELVM vm) __custom; void display_text_file(const std::string& filename); /** - * Load and display a worldmap (on next screenswitch) - */ -void load_worldmap(const std::string& filename); - -/** - * Load and display a level (on next screenswitch) - */ -void load_level(const std::string& filename); - -/** * Suspend the script execution for the specified number of seconds */ void wait(HSQUIRRELVM vm, float seconds) __suspend; @@ -95,6 +75,12 @@ void fadeout_screen(float seconds); void shrink_screen(float dest_x, float dest_y, float seconds); /** + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. + */ +void abort_screenfade(); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -107,29 +93,29 @@ std::string translate(const std::string& text); void import(HSQUIRRELVM v, const std::string& filename); /** - * Save world state to savegame + * enable/disable drawing of collision rectangles */ -void save_state(); +void debug_collrects(bool enable); /** - * Add a key to the inventory + * enable/disable drawing of fps */ -void add_key(int new_key); +void debug_show_fps(bool enable); /** - * enable/disable drawing of collision rectangles + * enable/disable drawing of non-solid layers */ -void debug_collrects(bool enable); +void debug_draw_solids_only(bool enable); /** - * enable/disable drawing of fps + * enable/disable drawing of editor images */ -void debug_draw_fps(bool enable); +void debug_draw_editor_images(bool enable); /** - * enable/disable drawing of non-solid layers + * enable/disable worldmap ghost mode */ -void debug_draw_solids_only(bool enable); +void debug_worldmap_ghost(bool enable); /** * Changes music to musicfile @@ -142,6 +128,11 @@ void play_music(const std::string& musicfile); void play_sound(const std::string& soundfile); /** + * Set the game_speed + */ +void set_game_speed(float speed); + +/** * speeds Tux up */ void grease(); @@ -152,19 +143,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void mortal(); +void ghost(); /** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * recall Tux's invincibility and ghost status */ -void shrink(); - -/** - * kill Tux - */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -187,10 +173,32 @@ void gotoend(); void camera(); /** + * adjust gamma + */ +void set_gamma(float gamma); + +/** * exit the game */ void quit(); -} + +/** + * Returns a random integer + */ +int rand(); + +/** + * Record a demo to the given file. + */ +void record_demo(const std::string& filename); + +/** + * Play back a demo from the given file. + */ +void play_demo(const std::string& filename); + +} // namespace scripting #endif +/* EOF */