X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=3cff6f9f15d4d74c80c52609130ca0530c9683d3;hb=d0d4f2a10842e956e90af678e8270fec96536164;hp=9222c0ed1c0d9c92169fcce895199831bedf381c;hpb=9b58f72e1c6900540c0ee00a800ed57d2c1f4974;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index 9222c0ed1..3cff6f9f1 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -22,25 +22,27 @@ #ifndef SCRIPTING_API #define __suspend -#define __custom +#define __custom(x) #include -#include "player_status.hpp" #endif namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; +/** + * Display the value of the argument. This is useful for inspecting tables. + */ +SQInteger display(HSQUIRRELVM vm) __custom("t."); + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); /** - * Display the value of the argument. This is usefull for inspecting tables. + * returns the currently running thread */ -int display(HSQUIRRELVM vm) __custom; +SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t"); /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -85,6 +87,12 @@ void fadeout_screen(float seconds); void shrink_screen(float dest_x, float dest_y, float seconds); /** + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. + */ +void abort_screenfade(); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -102,9 +110,9 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory + * Update worldmap from worldmap state (state.world variable) */ -void add_key(int new_key); +void update_worldmap(); /** * enable/disable drawing of collision rectangles @@ -114,7 +122,7 @@ void debug_collrects(bool enable); /** * enable/disable drawing of fps */ -void debug_draw_fps(bool enable); +void debug_show_fps(bool enable); /** * enable/disable drawing of non-solid layers @@ -122,6 +130,21 @@ void debug_draw_fps(bool enable); void debug_draw_solids_only(bool enable); /** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** + * Set the game_speed + */ +void set_game_speed(float speed); + +/** * speeds Tux up */ void grease(); @@ -132,19 +155,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility - */ -void mortal(); - -/** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void shrink(); +void ghost(); /** - * kill Tux + * recall Tux's invincibility and ghost status */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -167,10 +185,20 @@ void gotoend(); void camera(); /** + * adjust gamma + */ +void set_gamma(float gamma); + +/** * exit the game */ void quit(); + +/** + * Returns a random integer + */ +int rand(); + } #endif -