X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=aa8ace74d81c2d9fb5221c795d38d16bb343a161;hb=2892ebda09d24c977547159e34abf0244884b89e;hp=b7a377903d5c01e719adce9dd02c5bbceeba52a0;hpb=112f01454123c94f5627200c6819b219026f0af0;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index b7a377903..aa8ace74d 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -29,7 +29,6 @@ #include "game_session.hpp" #include "tinygettext/tinygettext.hpp" #include "physfs/physfs_stream.hpp" -#include "script_manager.hpp" #include "resources.hpp" #include "gettext.hpp" #include "log.hpp" @@ -37,36 +36,49 @@ #include "worldmap/worldmap.hpp" #include "world.hpp" #include "sector.hpp" +#include "gameconfig.hpp" #include "object/player.hpp" #include "object/tilemap.hpp" #include "main.hpp" +#include "fadeout.hpp" +#include "shrinkfade.hpp" #include "object/camera.hpp" #include "flip_level_transformer.hpp" +#include "audio/sound_manager.hpp" +#include "random_generator.hpp" #include "squirrel_error.hpp" -#include "wrapper_util.hpp" +#include "squirrel_util.hpp" +#include "time_scheduler.hpp" namespace Scripting { -int display(HSQUIRRELVM vm) +SQInteger display(HSQUIRRELVM vm) { Console::output << squirrel2string(vm, -1) << std::endl; return 0; } +void print_stacktrace(HSQUIRRELVM vm) +{ + print_squirrel_stack(vm); +} + +SQInteger get_current_thread(HSQUIRRELVM vm) +{ + sq_pushobject(vm, vm_to_object(vm)); + return 1; +} + void wait(HSQUIRRELVM vm, float seconds) { - SQUserPointer ptr = sq_getforeignptr(vm); - ScriptManager* script_manager = reinterpret_cast (ptr); - script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds); + TimeScheduler::instance->schedule_thread(vm, game_time + seconds); } void wait_for_screenswitch(HSQUIRRELVM vm) { - SQUserPointer ptr = sq_getforeignptr(vm); - ScriptManager* script_manager = reinterpret_cast (ptr); - script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED); + main_loop->waiting_threads.add(vm); } void exit_screen() @@ -74,6 +86,16 @@ void exit_screen() main_loop->exit_screen(); } +void fadeout_screen(float seconds) +{ + main_loop->set_screen_fade(new FadeOut(seconds)); +} + +void shrink_screen(float dest_x, float dest_y, float seconds) +{ + main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds)); +} + std::string translate(const std::string& text) { return dictionary_manager.get_dictionary().translate(text); @@ -88,14 +110,12 @@ void load_worldmap(const std::string& filename) { using namespace WorldMapNS; - std::auto_ptr worldmap(new WorldMap()); - worldmap->loadmap(filename); - main_loop->push_screen(worldmap.release()); + main_loop->push_screen(new WorldMap(filename)); } void load_level(const std::string& filename) { - main_loop->push_screen(new GameSession(filename, ST_GL_PLAY)); + main_loop->push_screen(new GameSession(filename)); } static SQInteger squirrel_read_char(SQUserPointer file) @@ -108,7 +128,6 @@ static SQInteger squirrel_read_char(SQUserPointer file) return c; } - void import(HSQUIRRELVM vm, const std::string& filename) { IFileStream in(filename); @@ -118,33 +137,37 @@ void import(HSQUIRRELVM vm, const std::string& filename) throw SquirrelError(vm, "Couldn't parse script"); sq_pushroottable(vm); - if(SQ_FAILED(sq_call(vm, 1, SQFalse))) { + if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) { sq_pop(vm, 1); throw SquirrelError(vm, "Couldn't execute script"); } sq_pop(vm, 1); } -void add_key(int new_key) +void debug_collrects(bool enable) { - player_status->set_keys(new_key); + Sector::show_collrects = enable; } -void debug_collrects(bool enable) +void debug_show_fps(bool enable) { - Sector::show_collrects = enable; + config->show_fps = enable; } -void draw_solids_only(bool enable) +void debug_draw_solids_only(bool enable) { Sector::draw_solids_only = enable; } void save_state() { + using namespace WorldMapNS; + if(World::current() == NULL) throw std::runtime_error("Can't save state without active World"); + if(WorldMap::current() != NULL) + WorldMap::current()->save_state(); World::current()->save_state(); } @@ -166,6 +189,16 @@ bool validate_sector_player() return true; } +void play_music(const std::string& filename) +{ + sound_manager->play_music(filename); +} + +void play_sound(const std::string& filename) +{ + sound_manager->play(filename); +} + void grease() { if (!validate_sector_player()) return; @@ -180,25 +213,19 @@ void invincible() tux->invincible_timer.start(10000); } -void mortal() -{ - if (!validate_sector_player()) return; - ::Player* tux = Sector::current()->player; - tux->invincible_timer.stop(); -} - -void shrink() +void ghost() { if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; - tux->kill(tux->SHRINK); + tux->set_ghost_mode(true); } -void kill() +void mortal() { if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; - tux->kill(tux->KILL); + tux->invincible_timer.stop(); + tux->set_ghost_mode(false); } void restart() @@ -239,5 +266,10 @@ void quit() main_loop->quit(); } +int rand() +{ + return systemRandom.rand(); +} + }