X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=95d860761bce1f5793aa17834f49ee170d56f9a5;hb=7a0031e8f250c852743709ab06ecafe1896eefbe;hp=ecc2bf96da38d108b3610989b1a875b71f3c0457;hpb=714a30abd887def6331a193216387e66cbfbd1bb;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index ecc2bf96d..95d860761 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -51,6 +51,8 @@ #include "squirrel_util.hpp" #include "time_scheduler.hpp" +extern float game_speed; + namespace Scripting { @@ -96,6 +98,11 @@ void shrink_screen(float dest_x, float dest_y, float seconds) main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds)); } +void abort_screenfade() +{ + main_loop->set_screen_fade(NULL); +} + std::string translate(const std::string& text) { return dictionary_manager.get_dictionary().translate(text); @@ -163,14 +170,23 @@ void save_state() { using namespace WorldMapNS; - if(World::current() == NULL) + if(World::current() == NULL || WorldMap::current() == NULL) throw std::runtime_error("Can't save state without active World"); - if(WorldMap::current() != NULL) - WorldMap::current()->save_state(); + WorldMap::current()->save_state(); World::current()->save_state(); } +void update_worldmap() +{ + using namespace WorldMapNS; + + if(WorldMap::current() == NULL) + throw std::runtime_error("Can't update Worldmap: none active"); + + WorldMap::current()->load_state(); +} + // not added to header, function to only be used by others // in this file bool validate_sector_player() @@ -178,13 +194,13 @@ bool validate_sector_player() if (Sector::current() == 0) { log_info << "No current sector." << std::endl; - return false; + return false; } if (Sector::current()->player == 0) { log_info << "No player." << std::endl; - return false; + return false; } return true; } @@ -203,7 +219,7 @@ void grease() { if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player - tux->physic.vx = tux->physic.vx*3; + tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3); } void invincible() @@ -261,6 +277,10 @@ void camera() log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; } +void set_gamma(float gamma) { + SDL_SetGamma(gamma, gamma, gamma); +} + void quit() { main_loop->quit(); @@ -271,4 +291,9 @@ int rand() return systemRandom.rand(); } +void set_game_speed(float speed) +{ + ::game_speed = speed; +} + }