X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=95d860761bce1f5793aa17834f49ee170d56f9a5;hb=7a0031e8f250c852743709ab06ecafe1896eefbe;hp=874dfa651c2f22c75ab8d934bd1ecb1cb81c7c48;hpb=13c6f377301f91c8d79ab768ba97b5eb771ed624;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index 874dfa651..95d860761 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -45,15 +45,18 @@ #include "object/camera.hpp" #include "flip_level_transformer.hpp" #include "audio/sound_manager.hpp" +#include "random_generator.hpp" #include "squirrel_error.hpp" #include "squirrel_util.hpp" #include "time_scheduler.hpp" +extern float game_speed; + namespace Scripting { -int display(HSQUIRRELVM vm) +SQInteger display(HSQUIRRELVM vm) { Console::output << squirrel2string(vm, -1) << std::endl; return 0; @@ -64,7 +67,7 @@ void print_stacktrace(HSQUIRRELVM vm) print_squirrel_stack(vm); } -int get_current_thread(HSQUIRRELVM vm) +SQInteger get_current_thread(HSQUIRRELVM vm) { sq_pushobject(vm, vm_to_object(vm)); return 1; @@ -95,6 +98,11 @@ void shrink_screen(float dest_x, float dest_y, float seconds) main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds)); } +void abort_screenfade() +{ + main_loop->set_screen_fade(NULL); +} + std::string translate(const std::string& text) { return dictionary_manager.get_dictionary().translate(text); @@ -130,11 +138,11 @@ static SQInteger squirrel_read_char(SQUserPointer file) void import(HSQUIRRELVM vm, const std::string& filename) { IFileStream in(filename); - + if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in, filename.c_str(), SQTrue))) throw SquirrelError(vm, "Couldn't parse script"); - + sq_pushroottable(vm); if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) { sq_pop(vm, 1); @@ -148,7 +156,7 @@ void debug_collrects(bool enable) Sector::show_collrects = enable; } -void debug_draw_fps(bool enable) +void debug_show_fps(bool enable) { config->show_fps = enable; } @@ -161,15 +169,24 @@ void debug_draw_solids_only(bool enable) void save_state() { using namespace WorldMapNS; - - if(World::current() == NULL) + + if(World::current() == NULL || WorldMap::current() == NULL) throw std::runtime_error("Can't save state without active World"); - if(WorldMap::current() != NULL) - WorldMap::current()->save_state(); + WorldMap::current()->save_state(); World::current()->save_state(); } +void update_worldmap() +{ + using namespace WorldMapNS; + + if(WorldMap::current() == NULL) + throw std::runtime_error("Can't update Worldmap: none active"); + + WorldMap::current()->load_state(); +} + // not added to header, function to only be used by others // in this file bool validate_sector_player() @@ -177,13 +194,13 @@ bool validate_sector_player() if (Sector::current() == 0) { log_info << "No current sector." << std::endl; - return false; + return false; } if (Sector::current()->player == 0) { log_info << "No player." << std::endl; - return false; + return false; } return true; } @@ -212,25 +229,19 @@ void invincible() tux->invincible_timer.start(10000); } -void mortal() +void ghost() { if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; - tux->invincible_timer.stop(); + tux->set_ghost_mode(true); } -void shrink() -{ - if (!validate_sector_player()) return; - ::Player* tux = Sector::current()->player; - tux->kill(tux->SHRINK); -} - -void kill() +void mortal() { if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; - tux->kill(tux->KILL); + tux->invincible_timer.stop(); + tux->set_ghost_mode(false); } void restart() @@ -255,7 +266,7 @@ void gotoend() if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; tux->move(Vector( - (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0)); + (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0)); Sector::current()->camera->reset( Vector(tux->get_pos().x, tux->get_pos().y)); } @@ -266,10 +277,23 @@ void camera() log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; } +void set_gamma(float gamma) { + SDL_SetGamma(gamma, gamma, gamma); +} + void quit() { main_loop->quit(); } +int rand() +{ + return systemRandom.rand(); } +void set_game_speed(float speed) +{ + ::game_speed = speed; +} + +}