X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscripting%2Ffloating_image.cpp;h=b45eb090656524379b1a88d62dfa966b747b6345;hb=c81b842f4880cd7b4958e03e983e50bff95d02ef;hp=3b403447639ae2ad1b2ed5ab744d4d83f51cda44;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/scripting/floating_image.cpp b/src/scripting/floating_image.cpp index 3b4034476..b45eb0906 100644 --- a/src/scripting/floating_image.cpp +++ b/src/scripting/floating_image.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,23 +12,21 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include +// along with this program. If not, see . -#include #include -#include "floating_image.hpp" -#include "sector.hpp" + #include "object/floating_image.hpp" +#include "scripting/floating_image.hpp" +#include "supertux/sector.hpp" #include "worldmap/worldmap.hpp" -namespace Scripting -{ +namespace scripting { -FloatingImage::FloatingImage(const std::string& spritefile) +FloatingImage::FloatingImage(const std::string& spritefile) : + floating_image() { - using namespace WorldMapNS; + using namespace worldmap; floating_image = new _FloatingImage(spritefile); if(Sector::current() != NULL) { @@ -113,4 +109,18 @@ FloatingImage::get_action() return floating_image->get_action(); } +void +FloatingImage::fade_in(float fadetime) +{ + floating_image->fade_in(fadetime); +} + +void +FloatingImage::fade_out(float fadetime) +{ + floating_image->fade_out(fadetime); +} + } + +/* EOF */