X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fscene.h;h=b8d55963cbad2fdc1d42f57f9b1250c680f6fade;hb=a5ab1a8288fa772240960e05de7b0481bd1203d2;hp=435dc2dc007d751d8ed3372bdcd478b9a2da0069;hpb=9a0ad01116256e9cf7a0a340a1bb5f83e2a6ba44;p=supertux.git diff --git a/src/scene.h b/src/scene.h index 435dc2dc0..b8d55963c 100644 --- a/src/scene.h +++ b/src/scene.h @@ -1,19 +1,26 @@ +// $Id$ // -// C Interface: scene +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_SCENE_H #define SUPERTUX_SCENE_H -#include "texture.h" +#include "video/surface.h" #include "timer.h" #define FRAME_RATE 10 // 100 Frames per second (10ms) @@ -21,19 +28,23 @@ // Player stats struct PlayerStatus { - int score; int distros; - int next_level; + int lives; + enum BonusType { NO_BONUS, GROWUP_BONUS, FLOWER_BONUS }; + BonusType bonus; + int score_multiplier; -}; + int max_score_multiplier; -extern PlayerStatus player_status; + PlayerStatus(); + void reset(); + void incLives(); + void incCoins(); +}; -extern timer_type super_bkgd_timer; -extern float scroll_x; -extern unsigned int global_frame_counter; +std::string bonus_to_string(PlayerStatus::BonusType b); +PlayerStatus::BonusType string_to_bonus(const std::string& str); -extern timer_type time_left; -extern double frame_ratio; +extern PlayerStatus player_status; #endif /*SUPERTUX_SCENE_H*/