X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fresources.h;h=c3bcbaaa528f2959b7400da1d028d0bb101f0d64;hb=bc9122aa59e02b3f990bd966083c5b0849d475d4;hp=4133ffa06b6a14284ace96454332808133e93e01;hpb=84160722392a024dda42bd86ca9bd85b68c49457;p=supertux.git diff --git a/src/resources.h b/src/resources.h index 4133ffa06..c3bcbaaa5 100644 --- a/src/resources.h +++ b/src/resources.h @@ -16,30 +16,58 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #ifndef SUPERTUX_RESOURCES_H #define SUPERTUX_RESOURCES_H -class SpriteManager; +#include +#include "audio/musicref.h" -extern Surface* img_waves[3]; -extern Surface* img_water; -extern Surface* img_pole; -extern Surface* img_poletop; -extern Surface* img_flag[2]; -extern Surface* img_cloud[2][4]; +class SpriteManager; +class Menu; +class Font; +class Surface; +class SoundManager; +class TileManager; +class MouseCursor; -extern Surface* img_box_full; -extern Surface* img_box_empty; extern Surface* img_super_bkgd; -extern Surface* img_red_glow; +extern Surface* tux_life; + +extern MusicRef herring_song; +extern MusicRef level_end_song; extern SpriteManager* sprite_manager; +extern TileManager* tile_manager; +extern SoundManager* sound_manager; -void loadshared(); -void unloadshared(); +extern Menu* contrib_menu; +extern Menu* contrib_subset_menu; +extern Menu* main_menu; +extern Menu* game_menu; +extern Menu* options_menu; +extern Menu* load_game_menu; -#endif +extern MouseCursor* mouse_cursor; -/* EOF */ +extern Font* gold_text; +extern Font* white_text; +extern Font* blue_text; +extern Font* gray_text; +extern Font* white_small_text; +extern Font* white_big_text; +extern Font* yellow_nums; +extern std::string datadir; +extern std::string user_dir; + +/** maps a virtual resource path to a real path (ie. levels/bla is mapped to + * $DATADIR/levels/bla or $HOME/.supertux/levels/bla) + * All paths inside the game should be handled in as virtual paths and then + * expanded with this function just before the call to fopen or std::ifstream. + */ +std::string get_resource_filename(const std::string& resource); + +void load_shared(); +void unload_shared(); + +#endif