X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fresources.cpp;h=4119b7ae8803e733792466201fdfc0ecd8a0f004;hb=eba5f4b45f92cb19a09fbac1a478648062480adb;hp=03c9aa2c882fb4cb844503691609e369286f3226;hpb=ac33c9544ab81b79b371b3d0b681d7e6a2dab15b;p=supertux.git diff --git a/src/resources.cpp b/src/resources.cpp index 03c9aa2c8..4119b7ae8 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -17,68 +17,26 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include + #include "app/globals.h" -#include "scene.h" -#include "player.h" -#include "badguy.h" -#include "gameobjs.h" -#include "special.h" -#include "resources.h" -#include "special/sprite_manager.h" -#include "audio/sound_manager.h" +#include "sprite/sprite_manager.h" #include "app/setup.h" -#include "door.h" +#include "gui/menu.h" #include "gui/button.h" - -Surface* img_waves[3]; -Surface* img_water; -Surface* img_pole; -Surface* img_poletop; -Surface* img_flag[2]; -Surface* img_cloud[2][4]; -Surface* img_distro[4]; - -Menu* main_menu = 0; -Menu* game_menu = 0; -Menu* options_menu = 0; -Menu* options_keys_menu = 0; -Menu* options_joystick_menu = 0; -Menu* highscore_menu = 0; -Menu* load_game_menu = 0; -Menu* save_game_menu = 0; -Menu* contrib_menu = 0; -Menu* contrib_subset_menu = 0; +#include "resources.h" +#include "tile_manager.h" +#include "object/gameobjs.h" +#include "object/player.h" MusicRef herring_song; MusicRef level_end_song; +MusicRef credits_song; SpriteManager* sprite_manager = 0; +TileManager* tile_manager = 0; SoundManager* sound_manager = 0; -char * soundfilenames[NUM_SOUNDS] = { - "/sounds/jump.wav", - "/sounds/bigjump.wav", - "/sounds/skid.wav", - "/sounds/coin.wav", - "/sounds/invincible.wav", - "/sounds/brick.wav", - "/sounds/hurt.wav", - "/sounds/squish.wav", - "/sounds/fall.wav", - "/sounds/ricochet.wav", - "/sounds/bump-upgrade.wav", - "/sounds/upgrade.wav", - "/sounds/grow.wav", - "/sounds/fire-flower.wav", - "/sounds/shoot.wav", - "/sounds/lifeup.wav", - "/sounds/stomp.wav", - "/sounds/kick.wav", - "/sounds/explosion.wav", - "/sounds/warp.wav" - }; - - Font* gold_text; Font* blue_text; Font* gray_text; @@ -88,8 +46,18 @@ Font* white_small_text; Font* white_big_text; /* Load graphics/sounds shared between all levels: */ -void loadshared() +void load_shared() { + /* Load GUI/menu images: */ + checkbox = new Surface(datadir + "/images/status/checkbox.png", true); + checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", true); + back = new Surface(datadir + "/images/status/back.png", true); + arrow_left = new Surface(datadir + "/images/icons/left.png", true); + arrow_right = new Surface(datadir + "/images/icons/right.png", true); + + /* Load the mouse-cursor */ + mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1); + MouseCursor::set_current(mouse_cursor); /* Load global images: */ gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18); @@ -113,15 +81,11 @@ void loadshared() Button::info_font = white_small_text; - int i; - - sprite_manager = new SpriteManager(datadir + "/images/supertux.strf"); + sprite_manager = new SpriteManager( + get_resource_filename("/images/supertux.strf")); + tile_manager = new TileManager("/images/tilesets/supertux.stgt"); /* Tuxes: */ - smalltux_star = sprite_manager->load("smalltux-star"); - bigtux_star = sprite_manager->load("bigtux-star"); - smalltux_gameover = sprite_manager->load("smalltux-gameover"); - char img_name[1024]; for (int i = 0; i < GROWING_FRAMES; i++) { @@ -133,145 +97,66 @@ void loadshared() } small_tux = new TuxBodyParts(); - small_tux->head = sprite_manager->load("big-tux-head"); - small_tux->body = sprite_manager->load("big-tux-body"); - small_tux->arms = sprite_manager->load("big-tux-arms"); - small_tux->feet = sprite_manager->load("big-tux-feet"); + small_tux->head = 0; + small_tux->body = sprite_manager->create("small-tux-body"); + small_tux->arms = sprite_manager->create("small-tux-arms"); + small_tux->feet = 0; big_tux = new TuxBodyParts(); - big_tux->head = sprite_manager->load("big-tux-head"); - big_tux->body = sprite_manager->load("big-tux-body"); - big_tux->arms = sprite_manager->load("big-tux-arms"); - big_tux->feet = sprite_manager->load("big-tux-feet"); + big_tux->head = sprite_manager->create("big-tux-head"); + big_tux->body = sprite_manager->create("big-tux-body"); + big_tux->arms = sprite_manager->create("big-tux-arms"); + big_tux->feet = sprite_manager->create("big-tux-feet"); fire_tux = new TuxBodyParts(); - fire_tux->head = sprite_manager->load("big-fire-tux-head"); - fire_tux->body = sprite_manager->load("big-tux-body"); - fire_tux->arms = sprite_manager->load("big-tux-arms"); - fire_tux->feet = sprite_manager->load("big-tux-feet"); + fire_tux->head = sprite_manager->create("big-fire-tux-head"); + fire_tux->body = sprite_manager->create("big-tux-body"); + fire_tux->arms = sprite_manager->create("big-tux-arms"); + fire_tux->feet = sprite_manager->create("big-tux-feet"); ice_tux = new TuxBodyParts(); - ice_tux->head = sprite_manager->load("big-tux-head"); - ice_tux->body = sprite_manager->load("big-tux-body"); - ice_tux->arms = sprite_manager->load("big-tux-arms"); - ice_tux->feet = sprite_manager->load("big-tux-feet"); - - /* Water: */ - img_water = new Surface(datadir + "/images/shared/water.png", false); - - img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png", - true); - - img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png", - true); - - - img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png", - true); - - - /* Pole: */ - - img_pole = new Surface(datadir + "/images/shared/pole.png", true); - img_poletop = new Surface(datadir + "/images/shared/poletop.png", - true); - - - /* Flag: */ - - img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png", - true); - img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png", - true); - - - /* Cloud: */ - - img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png", - true); - - img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png", - true); - - img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png", - true); - - img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png", - true); - - - img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png", - true); - - img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png", - true); - - img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png", - true); - - img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png", - true); - - - /* Bad guys: */ - load_badguy_gfx(); - - /* Upgrades: */ - load_special_gfx(); + ice_tux->head = sprite_manager->create("big-tux-head"); + ice_tux->body = sprite_manager->create("big-tux-body"); + ice_tux->arms = sprite_manager->create("big-tux-arms"); + ice_tux->feet = sprite_manager->create("big-tux-feet"); /* Objects */ load_object_gfx(); - // load the door object graphics: - door = sprite_manager->load("door"); - for (int i = 0; i < DOOR_OPENING_FRAMES; i++) - { - sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1); - door_opening[i] = new Surface(img_name, true); - } - - /* Distros: */ - img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png", - true); - - img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png", - true); - - img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png", - true); - - img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png", - true); - - /* Tux life: */ - tux_life = new Surface(datadir + "/images/shared/tux-life.png", true); /* Sound effects: */ - - /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound" - // initialize sounds[i] with the correct pointer's value: - // NULL or something else. And it will be dangerous to - // play with not-initialized pointers. - // This is also true with if (use_music) - Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :) - */ - for (i = 0; i < NUM_SOUNDS; i++) - SoundManager::get - ()->add_sound(SoundManager::get - ()->load_sound(datadir + soundfilenames[i]),i); + sound_manager->preload_sound("jump"); + sound_manager->preload_sound("bigjump"); + sound_manager->preload_sound("skid"); + sound_manager->preload_sound("coin"); + sound_manager->preload_sound("invincible"); + sound_manager->preload_sound("brick"); + sound_manager->preload_sound("hurt"); + sound_manager->preload_sound("squish"); + sound_manager->preload_sound("fall"); + sound_manager->preload_sound("ricochet"); + sound_manager->preload_sound("bump-upgrade"); + sound_manager->preload_sound("upgrade"); + sound_manager->preload_sound("grow"); + sound_manager->preload_sound("fire-flower"); + sound_manager->preload_sound("shoot"); + sound_manager->preload_sound("lifeup"); + sound_manager->preload_sound("stomp"); + sound_manager->preload_sound("kick"); + sound_manager->preload_sound("explosion"); + sound_manager->preload_sound("warp"); + sound_manager->preload_sound("fireworks"); /* Herring song */ - herring_song = SoundManager::get - ()->load_music(datadir + "/music/SALCON.MOD"); - level_end_song = SoundManager::get - ()->load_music(datadir + "/music/leveldone.mod"); + herring_song = sound_manager->load_music(datadir + "/music/salcon.mod"); + level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod"); } /* Free shared data: */ -void unloadshared(void) +void unload_shared() { /* Free global images: */ delete gold_text; @@ -282,27 +167,7 @@ void unloadshared(void) delete white_big_text; delete yellow_nums; - int i; - - free_special_gfx(); - free_badguy_gfx(); - - delete img_water; - for (i = 0; i < 3; i++) - delete img_waves[i]; - - delete img_pole; - delete img_poletop; - - for (i = 0; i < 2; i++) - delete img_flag[i]; - - for (i = 0; i < 4; i++) - { - delete img_distro[i]; - delete img_cloud[0][i]; - delete img_cloud[1][i]; - } + free_object_gfx(); delete tux_life; @@ -311,20 +176,37 @@ void unloadshared(void) delete fire_tux; delete ice_tux; - for (int i = 0; i < GROWING_FRAMES; i++) - { + for (int i = 0; i < GROWING_FRAMES; i++) { delete growingtux_left[i]; delete growingtux_right[i]; } - // door game object: - - for (int i = 0; i < DOOR_OPENING_FRAMES; i++) - delete door_opening[i]; - delete sprite_manager; sprite_manager = 0; - sound_manager = 0; + delete tile_manager; + tile_manager = 0; + + /* Free GUI/menu images: */ + delete checkbox; + delete checkbox_checked; + delete back; + delete arrow_left; + delete arrow_right; + + /* Free mouse-cursor */ + delete mouse_cursor; } -/* EOF */ +std::string get_resource_filename(const std::string& resource) +{ + std::string filepath = user_dir + resource; + if(FileSystem::faccessible(filepath)) + return filepath; + + filepath = datadir + resource; + if(FileSystem::faccessible(filepath)) + return filepath; + + std::cerr << "Couldn't find resource: '" << resource << "'." << std::endl; + return ""; +}