X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fresources.cpp;h=3544a5260a6089b73f517b121ff6f4b12aba413b;hb=8d1566374788e2c612b35d6b95463398a555b54a;hp=f2c3c0a17b156f3f06e6f34b1295c5f8d37c267f;hpb=9599042661b468aae7bd34dca05441c0ebc93ad7;p=supertux.git diff --git a/src/resources.cpp b/src/resources.cpp index f2c3c0a17..3544a5260 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -16,29 +16,19 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #include -#include "app/globals.h" -#include "special/sprite_manager.h" -#include "app/setup.h" +#include "sprite/sprite_manager.h" #include "gui/menu.h" #include "gui/button.h" #include "resources.h" +#include "file_system.h" #include "tile_manager.h" #include "object/gameobjs.h" #include "object/player.h" -Menu* main_menu = 0; -Menu* game_menu = 0; -Menu* options_menu = 0; -Menu* options_keys_menu = 0; -Menu* options_joystick_menu = 0; -Menu* highscore_menu = 0; -Menu* load_game_menu = 0; -Menu* save_game_menu = 0; -Menu* contrib_menu = 0; -Menu* contrib_subset_menu = 0; +std::string datadir; +std::string user_dir; MusicRef herring_song; MusicRef level_end_song; @@ -46,31 +36,9 @@ MusicRef credits_song; SpriteManager* sprite_manager = 0; TileManager* tile_manager = 0; +SoundManager* sound_manager = 0; -char * soundfilenames[NUM_SOUNDS] = { - "/sounds/jump.wav", - "/sounds/bigjump.wav", - "/sounds/skid.wav", - "/sounds/coin.wav", - "/sounds/invincible.wav", - "/sounds/brick.wav", - "/sounds/hurt.wav", - "/sounds/squish.wav", - "/sounds/fall.wav", - "/sounds/ricochet.wav", - "/sounds/bump-upgrade.wav", - "/sounds/upgrade.wav", - "/sounds/grow.wav", - "/sounds/fire-flower.wav", - "/sounds/shoot.wav", - "/sounds/lifeup.wav", - "/sounds/stomp.wav", - "/sounds/kick.wav", - "/sounds/explosion.wav", - "/sounds/warp.wav", - "/sounds/fireworks.wav" - }; - +MouseCursor* mouse_cursor = 0; Font* gold_text; Font* blue_text; @@ -81,8 +49,19 @@ Font* white_small_text; Font* white_big_text; /* Load graphics/sounds shared between all levels: */ -void loadshared() +void load_shared() { + /* Load GUI/menu images: */ + checkbox = new Surface(datadir + "/images/status/checkbox.png", true); + checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", true); + back = new Surface(datadir + "/images/status/back.png", true); + arrow_left = new Surface(datadir + "/images/icons/left.png", true); + arrow_right = new Surface(datadir + "/images/icons/right.png", true); + + /* Load the mouse-cursor */ + mouse_cursor = new MouseCursor(datadir + "/images/status/mousecursor.png"); + MouseCursor::set_current(mouse_cursor); + /* Load global images: */ gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18); blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3); @@ -105,8 +84,6 @@ void loadshared() Button::info_font = white_small_text; - int i; - sprite_manager = new SpriteManager( get_resource_filename("/images/supertux.strf")); tile_manager = new TileManager("/images/tilesets/supertux.stgt"); @@ -154,19 +131,35 @@ void loadshared() true); /* Sound effects: */ - for (i = 0; i < NUM_SOUNDS; i++) - SoundManager::get()->add_sound(SoundManager::get - ()->load_sound(datadir + soundfilenames[i]),i); + sound_manager->preload_sound("jump"); + sound_manager->preload_sound("bigjump"); + sound_manager->preload_sound("skid"); + sound_manager->preload_sound("coin"); + sound_manager->preload_sound("invincible"); + sound_manager->preload_sound("brick"); + sound_manager->preload_sound("hurt"); + sound_manager->preload_sound("squish"); + sound_manager->preload_sound("fall"); + sound_manager->preload_sound("ricochet"); + sound_manager->preload_sound("bump-upgrade"); + sound_manager->preload_sound("upgrade"); + sound_manager->preload_sound("grow"); + sound_manager->preload_sound("fire-flower"); + sound_manager->preload_sound("shoot"); + sound_manager->preload_sound("lifeup"); + sound_manager->preload_sound("stomp"); + sound_manager->preload_sound("kick"); + sound_manager->preload_sound("explosion"); + sound_manager->preload_sound("warp"); + sound_manager->preload_sound("fireworks"); /* Herring song */ - herring_song = SoundManager::get - ()->load_music(datadir + "/music/salcon.mod"); - level_end_song = SoundManager::get - ()->load_music(datadir + "/music/leveldone.mod"); + herring_song = sound_manager->load_music(datadir + "/music/salcon.mod"); + level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod"); } /* Free shared data: */ -void unloadshared(void) +void unload_shared() { /* Free global images: */ delete gold_text; @@ -195,11 +188,21 @@ void unloadshared(void) sprite_manager = 0; delete tile_manager; tile_manager = 0; + + /* Free GUI/menu images: */ + delete checkbox; + delete checkbox_checked; + delete back; + delete arrow_left; + delete arrow_right; + + /* Free mouse-cursor */ + delete mouse_cursor; } std::string get_resource_filename(const std::string& resource) { - std::string filepath = st_dir + resource; + std::string filepath = user_dir + "/" + resource; if(FileSystem::faccessible(filepath)) return filepath;