X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fresources.cpp;h=215d6d5e6921f9ed1e9a543bfb8bb4cd51977fe7;hb=30f0f1d78e3f0bbbaf0b8d9d80fcbb579059941e;hp=efa7f31744b281510fb45523529c7264c4936535;hpb=e3f27496975fa25d8d032a476c11d173c0657a97;p=supertux.git diff --git a/src/resources.cpp b/src/resources.cpp index efa7f3174..215d6d5e6 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -1,7 +1,8 @@ // $Id$ // -// SuperTux - A Jump'n Run +// SuperTux // Copyright (C) 2003 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -16,244 +17,98 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include + +#include "sprite/sprite_manager.hpp" +#include "gui/menu.hpp" +#include "gui/button.hpp" +#include "resources.hpp" +#include "file_system.hpp" +#include "tile_manager.hpp" +#include "object/gameobjs.hpp" +#include "object/player.hpp" + +MouseCursor* mouse_cursor = NULL; + +Font* gold_text = NULL; +Font* blue_text = NULL; +Font* gray_text = NULL; +Font* white_text = NULL; +Font* white_small_text = NULL; +Font* white_big_text = NULL; -#include "app/globals.h" -#include "scene.h" -#include "player.h" -#include "badguy.h" -#include "gameobjs.h" -#include "special.h" -#include "resources.h" -#include "special/sprite_manager.h" -#include "audio/sound_manager.h" -#include "app/setup.h" -#include "door.h" -#include "gui/button.h" - -Surface* img_waves[3]; -Surface* img_water; -Surface* img_pole; -Surface* img_poletop; -Surface* img_flag[2]; -Surface* img_cloud[2][4]; -Surface* img_distro[4]; - -Menu* main_menu = 0; -Menu* game_menu = 0; -Menu* options_menu = 0; -Menu* options_keys_menu = 0; -Menu* options_joystick_menu = 0; -Menu* highscore_menu = 0; -Menu* load_game_menu = 0; -Menu* save_game_menu = 0; -Menu* contrib_menu = 0; -Menu* contrib_subset_menu = 0; - -MusicRef herring_song; -MusicRef level_end_song; - -SpriteManager* sprite_manager = 0; -SoundManager* sound_manager = 0; - -char * soundfilenames[NUM_SOUNDS] = { - "/sounds/jump.wav", - "/sounds/bigjump.wav", - "/sounds/skid.wav", - "/sounds/coin.wav", - "/sounds/invincible.wav", - "/sounds/brick.wav", - "/sounds/hurt.wav", - "/sounds/squish.wav", - "/sounds/fall.wav", - "/sounds/ricochet.wav", - "/sounds/bump-upgrade.wav", - "/sounds/upgrade.wav", - "/sounds/grow.wav", - "/sounds/fire-flower.wav", - "/sounds/shoot.wav", - "/sounds/lifeup.wav", - "/sounds/stomp.wav", - "/sounds/kick.wav", - "/sounds/explosion.wav" - }; - - -Font* gold_text; -Font* blue_text; -Font* gray_text; -Font* yellow_nums; -Font* white_text; -Font* white_small_text; -Font* white_big_text; - /* Load graphics/sounds shared between all levels: */ -void loadshared() +void load_shared() { + /* Load the mouse-cursor */ + mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png"); + MouseCursor::set_current(mouse_cursor); /* Load global images: */ - gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18); - blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3); - white_text = new Font(datadir + "/images/fonts/white.png", - Font::TEXT, 16,18); - gray_text = new Font(datadir + "/images/fonts/gray.png", - Font::TEXT, 16,18); - white_small_text = new Font(datadir + "/images/fonts/white-small.png", - Font::TEXT, 8,9, 1); - white_big_text = new Font(datadir + "/images/fonts/white-big.png", - Font::TEXT, 20,22, 3); - yellow_nums = new Font(datadir + "/images/fonts/numbers.png", - Font::NUM, 32,32); + gold_text = new Font("images/engine/fonts/gold.png", + "images/engine/fonts/shadow.png", 16, 18); + blue_text = new Font("images/engine/fonts/blue.png", + "images/engine/fonts/shadow.png", 16, 18, 3); + white_text = new Font("images/engine/fonts/white.png", + "images/engine/fonts/shadow.png", 16, 18); + gray_text = new Font("images/engine/fonts/gray.png", + "images/engine/fonts/shadow.png", 16, 18); + white_small_text = new Font("images/engine/fonts/white-small.png", + "images/engine/fonts/shadow-small.png", 8, 9, 1); + white_big_text = new Font("images/engine/fonts/white-big.png", + "images/engine/fonts/shadow-big.png", 20, 22, 3); Menu::default_font = white_text; Menu::active_font = blue_text; Menu::deactive_font = gray_text; Menu::label_font = white_big_text; Menu::field_font = gold_text; - - Button::info_font = white_small_text; - int i; + Button::info_font = white_small_text; - sprite_manager = new SpriteManager(datadir + "/supertux.strf"); + sprite_manager = new SpriteManager(); + tile_manager = new TileManager("images/tiles.strf"); /* Tuxes: */ - smalltux_star = sprite_manager->load("smalltux-star"); - largetux_star = sprite_manager->load("bigtux-star"); - smalltux_gameover = sprite_manager->load("smalltux-gameover"); - char img_name[1024]; for (int i = 0; i < GROWING_FRAMES; i++) { - sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1); - growingtux_left[i] = new Surface(img_name, true); - - sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1); - growingtux_right[i] = new Surface(img_name, true); - } - - small_tux = sprite_manager->load("small-tux"); - big_tux = sprite_manager->load("big-tux"); - ice_tux = sprite_manager->load("ice-tux"); - fire_tux = sprite_manager->load("fire-tux"); - - tux_arm = sprite_manager->load("tux-arm"); - - /* Water: */ - img_water = new Surface(datadir + "/images/shared/water.png", false); - - img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png", - true); - - img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png", - true); - - - img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png", - true); - - - /* Pole: */ - - img_pole = new Surface(datadir + "/images/shared/pole.png", true); - img_poletop = new Surface(datadir + "/images/shared/poletop.png", - true); - - - /* Flag: */ - - img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png", - true); - img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png", - true); - - - /* Cloud: */ - - img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png", - true); - - img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png", - true); - - img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png", - true); - - img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png", - true); + snprintf(img_name, sizeof(img_name), "images/creatures/tux_grow/left-%i.png", i+1); + growingtux_left[i] = new Surface(img_name); - - img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png", - true); - - img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png", - true); - - img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png", - true); - - img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png", - true); - - - /* Bad guys: */ - load_badguy_gfx(); - - /* Upgrades: */ - load_special_gfx(); - - /* Objects */ - load_object_gfx(); - - // load the door object graphics: - door = sprite_manager->load("door"); - for (int i = 0; i < DOOR_OPENING_FRAMES; i++) - { - sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1); - door_opening[i] = new Surface(img_name, true); + snprintf(img_name, sizeof(img_name), "images/creatures/tux_grow/right-%i.png", i+1); + growingtux_right[i] = new Surface(img_name); } - /* Distros: */ - img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png", - true); - - img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png", - true); - - img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png", - true); - - img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png", - true); - - - /* Tux life: */ - - tux_life = new Surface(datadir + "/images/shared/tux-life.png", - true); - - /* Sound effects: */ - - /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound" - // initialize sounds[i] with the correct pointer's value: - // NULL or something else. And it will be dangerous to - // play with not-initialized pointers. - // This is also true with if (use_music) - Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :) - */ - for (i = 0; i < NUM_SOUNDS; i++) - SoundManager::get - ()->add_sound(SoundManager::get - ()->load_sound(datadir + soundfilenames[i]),i); - - /* Herring song */ - herring_song = SoundManager::get - ()->load_music(datadir + "/music/SALCON.MOD"); - level_end_song = SoundManager::get - ()->load_music(datadir + "/music/leveldone.mod"); + small_tux = new TuxBodyParts(); + small_tux->head = 0; + small_tux->body = sprite_manager->create("images/creatures/tux_small/small-tux-body.sprite"); + small_tux->arms = sprite_manager->create("images/creatures/tux_small/small-tux-arms.sprite"); + small_tux->feet = 0; + + big_tux = new TuxBodyParts(); + big_tux->head = sprite_manager->create("images/creatures/tux_big/big-tux-head.sprite"); + big_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite"); + big_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite"); + big_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite"); + + fire_tux = new TuxBodyParts(); + fire_tux->head = sprite_manager->create("images/creatures/tux_big/big-fire-tux-head.sprite"); + fire_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite"); + fire_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite"); + fire_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite"); + + ice_tux = new TuxBodyParts(); + ice_tux->head = sprite_manager->create("images/creatures/tux_big/big-ice-tux-head.sprite"); + ice_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite"); + ice_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite"); + ice_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite"); + + player_status = new PlayerStatus(); } /* Free shared data: */ -void unloadshared(void) +void unload_shared() { /* Free global images: */ delete gold_text; @@ -262,46 +117,22 @@ void unloadshared(void) delete gray_text; delete white_small_text; delete white_big_text; - delete yellow_nums; - - int i; - - free_special_gfx(); - free_badguy_gfx(); - delete img_water; - for (i = 0; i < 3; i++) - delete img_waves[i]; + delete small_tux; + delete big_tux; + delete fire_tux; + delete ice_tux; - delete img_pole; - delete img_poletop; - - for (i = 0; i < 2; i++) - delete img_flag[i]; - - for (i = 0; i < 4; i++) - { - delete img_distro[i]; - delete img_cloud[0][i]; - delete img_cloud[1][i]; - } - - delete tux_life; - - for (int i = 0; i < GROWING_FRAMES; i++) - { + for (int i = 0; i < GROWING_FRAMES; i++) { delete growingtux_left[i]; delete growingtux_right[i]; } - // door game object: - - for (int i = 0; i < DOOR_OPENING_FRAMES; i++) - delete door_opening[i]; - delete sprite_manager; - sprite_manager = 0; - sound_manager = 0; -} + sprite_manager = NULL; + delete tile_manager; + tile_manager = NULL; -/* EOF */ + /* Free mouse-cursor */ + delete mouse_cursor; +}